I don't know if it's only I but for some reason after purchasing the 400th of each item (except, Nanoassembler), the prices begin to be quite odd. The order in prices (from lowest to highest) goes from the ninth item to the second, in that order specifically. I do not know if it was intended I don't if it's a mistake, or if it happened only to me, but just a heads up dev.
It seems that the equation for gold/troops right now is "Total gps/tps = (base*achievement + base*Dark Knights)" Which renders achievements completely useless...
(sorry for the double post)
One question, shouldn't the dark knights have a multiplicative effect with the achievements? If they should then it's not working, if they shouldn't then achievements are freaking useless...
I sense something weird with fireball... It's a really good spell which really provides no benefit... When I had only poison and heal I would survive like mad, as soon as I learned fireball my character became **** (you can guess what that means)
A skill to increase the chance of finding rare monsters would be nice. Make it expensive sure, but one is seriously needed. I have been searching for the desert's rare for over 8 hours and still not even an appearance.
I always wondered, I noticed that when I increase my crit value well over the 100% boundary 2 stars appear and my crit damage increases, now, what the hell does increasing the block after the 50% boundary does?
If free gold is useless, then i guess they are useless! All boosts are working as intended!