@7461964 : for me, curse is fine at 15. There is many counter for example remove weapons for don't let one ressource at 15, you are sensitive to remove ressources who are a great card when used totally, and the other can rush you just after the curse if he have enough ressources.
But it's gamebreaker when the game is really long.
And if the card is counter, you generally have loose one or two turn with discards.
We need a 'concede' button : with a meta rush/late game, when late game won, it's pointless for the other player to play with only 1 builder, 1 mage, and 1 recruit.
I guess a surrender button could appear when certain criteria are met, I just don’t want it to be available from the beginning. It’s been a problem in the past; some people would abuse it making dummy accounts to lose/surrender with against their main account so they could gain better stats/rating.
For a regular player of 2048, got '10' after some attemps.
Compared to him, i don't arrive to keep the more highest number on a corner, but just on a border.
On 2048, I just near ignore the '2' and '4', and loose rarely to them. Here, beacause of the red block, you often need to play to remove them.
And more luck involved on this game.
It is possible to finish the game (80) on one run, i have advance the right tree, then the the up tree, and only increase my dommages. Mana regen are really powerfull at level 35~50, with the heal you can easily stay high life, kill all the monsters, and begin a reserve of potions. Before, you can prepare the ice level (40~60) by create ice protection. And after, avoid a lot of monsters, and with the potions, it should pass.
The hp regen are 3~4 times less efficiant than mana regen.
I guess a surrender button could appear when certain criteria are met, I just don’t want it to be available from the beginning. It’s been a problem in the past; some people would abuse it making dummy accounts to lose/surrender with against their main account so they could gain better stats/rating.