Well these are the glitches I found with the deck builder (some of the others have probably found them as well), the glitch seems to affect the general item cards only which can be equipped on any character card I think. This comes up in the gallery screen, here is the list and a screenshot.
Stoneheel Totem - Blood Vial (K symbol)
Mindreader’s Chalice - General’s Insignia
Healing Slave - Tarafi PAX card
Girdle of Iron Will - Healing Slave
General’s Insignia - Stoneheel Totem
http://i159.photobucket.com/albums/t153/RoninTenkai/KongaiCardGlitch.jpg
The game is pretty simple and it would work well with the Kong API. But the game wasn't that difficult. For example in endless mode I was at 4 million points with about 18 lives left, it only really increased in difficulty when it reach about 2 million. Another point is when you are able to get the shooting power up to max the game becomes much easier, also I was able to string together these constant invincibility power up to help me survive which wasn't that hard. Overall the game was pretty decent.
Simple game, reminds me Luminara a lot. Perhaps have less power ups on the screen when the enemies die, sometimes it can be annoying when you have the power up you want and you accidentally grab another type of power up.
This game is very painful due to the balls moving so slow, also sometimes you are able to get a lot of bounce points because the ball gets stuck on the paddles. Another point is the hard level isn't that hard with the controls and speed of ball. Anyways speed it up and it should be OK.
The game itself is pretty well thought out. There is a issue of being slow, it might potentially take hours to play. Anyways graphics are nice, the gameplay is strategy in some ways and anticipation in others which is done in a good manner. Music can also help but that would most likely be added later on. Overall enjoying the game but I'm pretty dismal at this game at the moment.
Just wondering will it be possible to earn cards by playing this game perhaps in single player mode. If that's the case maybe offer different cards than the one in weekly challenges.
I usually find myself not killing many of the asteroids but trying to dodge them as far as possible before the first hit to get the population bonus. Also sometimes I don't know when I get the asteroids sent to space and at times I was able to avoid the asteroids even though it look like it hit me. Its a pretty decent game.
Pretty simple game, I know this is heavily influenced by Geometry Wars but some improvements that could be done would be the area size. Also it does hurt the eyes a bit.
Pretty decent game and there seems to be a lot of depth when referring to the amount of levels. The game is quite hard at times but I haven't played it long enough to judge. Anyways a decent game and will most likely have badges and a card challenge.
Well finished the normal mode, as a lot of people have said it would be nice if there was a save mode. I don't think I could sit through the whole game again. In terms of gameplay it was OK with the controls responding most of the time. Sometimes when clicking to attack the enemy it does not register even though my cursor is on him, and also there are times where I would lose 3/4 of my health in one go and with no enemies around. Anyways solid game and pretty good concept, a save function would attract many more players to finish this game. Keep it up AllOnline.
I'm enjoying the game so far, just as Psilo707 said about targeting the furthest being a problem. But this game is a very interesting take on the defense tower games.
Well I do still enjoy the game but starting to get really sick of the game crashing when I'm playing. A pop-up comes up and says that the Adobe Flash Player 9 is causing the computer to run slowly and ask to cancel the script, usually happening when the game can't comprehend the amount that is on the screen or perhaps the amount of keys pressed. It might not be the games fault but is annoying when your on the harder levels and have to redo it. Anyways the new badge should stay as a hard badge in my opinion.
That was a nice and simple game, in the vain of final fight. The controls were OK to use and the game in terms of normal was short. As I can see there is also a survival mode, so that would lengthen the gameplay.
Overall It was a solid game but didn't really offer anything different in my opinion.