I've never, EVER, seen my legionaries throw a spear despite having bought the upgrade. This is a little irritating, as it's the most expensive upgrade in the game....
The research mechanic was cool. But ultimately, the whole thing doesn't lead to anything, which makes the ending feel pointless. Makes the whole experience seems pointless, really.
Beautiful game. Very stylized and pleasing to the eye.
However, as a game, some of the puzzles were not very intuitive, and I solved them by clicking until something worked.
For example: I need money for Charon, why am I hunting for skull pieces? Oh, because money falls out of skulls... Wait, what?
I think this would work better as a visually appealing walkthrough of mythology, with some of the counter-intuitive puzzles removed, OR as a proper *game* with the problem-solving element beefed up.
Example: Targeting the eye would be enough in a walkthrough. It shows you know the myth. But as a puzzle... clicking on mushrooms doesn't make them grow. And even if you had a tall mushroom, you can't jump off it. (It would make just as much sense for there to be a helpful elephant that lifted you up.) That puzzle would need to be made more realistic and challenging if you wanted it to be a sensible problem solving task.
The need to go back and farm previous levels for resources is irritating. It makes the game really repetitive. If you could go back to get more resources, maybe you could replay the earlier levels at more of a challenge.
Also, it seems odd that you're not able to actively defend your locations in a tower defense game....
I'm sorry. I see now that the Omega catalog adds items in the original store, not the bonus store. A slight clarification of the wording might help prevent future confusion....
The omega catalog doesn't seem to do anything.... I'd already bought the 500 dollar upgrades for most everything. Then I scraped up the extra thousand dollars... and nothing. I'm disappointed....
Game glitched for me. On level four it freaked out and automatically kicked me up to level 21. But there's no boss there, and reloading the game doesn't work....
To me it seemed too clunky to be a great game, but too heavy-handed and desperately cryptic to be truly thought provoking. I admire the attempt to do something new and different, but would like to see it done with more skill and subtlety.