Not all songs here are just random. It is just clear that some don't have a great grasp on music. Try this one. --4-1-0-1---1-0-1-6-2---2---2---2--82---2---4-6-4-6-1-0-1---1-0-1-6----------------------c-3-c-3-c-5-c---1---1-4-1---1-5-1---1-4-a---a-5-c-3-c-3-c-5-c---b------------------9-0-a-0-1-3---0-3-a---------------7-4-7---7-4-7-5-0-a-0-1-3---0-3------------------
Philly stone. Unfinished, but see if you can. b,1,9;b,12,9;b,1,5;b,12,5;b,9,7;b,4,7;m,4,13,180,2,cdouwwwwwwww;m,10,13,0,2,cdouwwwwwwww;m,4,1,180,2,cdouwwwwwwww;m,10,1,0,2,cdouwwwwwwww;m,1,11,90,1,wwcrrollwwww;m,2,11,90,1,wwcrrollwwww;m,13,11,90,1,wwcllorrwwww;m,12,11,90,1,wwcllorrwwww;m,13,3,270,1,wwcrrollwwww;m,1,3,270,1,wwcllorrwwww;m,2,3,270,1,wwcllorrwwww;m,12,3,270,1,wwcrrollwwww;m,13,7,90,1,wwwwwcrwuodl;m,12,7,270,1,wwwwwc2ulodr;m,4,9,180,2,wwwwwcdroluw;m,2,7,270,1,wwwwwc1urold;
Unrefined, but here we go. Level 15. I was bored, so I decided to replay the last level again. p,12,7;p,9,11;b,12,3;b,4,11;b,6,6;t,2,3;m,13,9,180,1,dwwwwwcuo;m,12,9,180,1,rolwwwwwc;m,13,10,90,2,cllorrwww;m,10,13,0,2,wwcdloruw;m,1,11,270,1,cluodlwww;m,13,5,90,1,cllowwwwr;m,12,5,90,1,cllowwwwr;m,9,13,180,1,wwwwwcror;m,11,13,180,3,wcrowwwww;m,7,11,0,1,cllrolwww;m,10,3,0,2,wwwcr1oww;m,7,10,270,1,dwwwcuuod;m,9,6,270,1,ulodrrcl2;m,9,7,180,1,dwwwwwwwwwllwcuuod;m,2,6,270,2,rwwwwwwwwwwwcuodwr;m,3,6,90,2,22olwwwwwwwwcuwld1;m,3,1,90,2,wwcdouwww;m,4,1,0,1,orrwcr11r;
Power core: Grab compost and gear from the wall. Take both to the trans machine. Grab both gears and fix the gear machine. Activate the gears for a picture. Grab the picture, then more compost and go back to the trans machine. Use the screwdriver on the plate beside the trans machine, and rig it to setting 2. After that, you need to switch the prism to each color, then go back to the gears, set down the core, and charge it with every color. Then take the power core to the trans machine 6 times. After you have all 6 balls, go open the door near the grate. After you get the right combo, grab the item inside, then place it on the prism and activate. Recharge the core to escape.
Here is how you do it.
Camera: Turn middle prism to purple. Go to chem set and take a picture of the key. Grab some compost, and put compost and key picture in the trans machine. Escape.
Paper: Go to the Gene machine and put in the combo you find on the paper. Head to the database and put in the code on the paper. Put in the code you find in that entry for another combination. Go make that. Go back to the database and put in the code you found in the second entry for a third combination. Go make that too. Go to the Chem set and grab the beaker. Go to the flowerpot and fill it with compost. Plant the flower, then use beaker on the water barrel and water the plant. Turn the prism to red. Go back to the flower and release the fly. Refill the beaker with water and grab the fruit. Give the fruit to the pig. Take the poo and mix with water, then use on Chem set. Use the acid to escape.
Chaos Desert is OP, but if your first starting the game, Play as Chaos Desert. It is EZ mode in this game. Anyway...
Clan:Burning hill Side:Black Position:Great mage Ranking:2 Fame: Ledgend (512) Reputation: Satan (-299)
Score:3179
I was having trouble with the badge, so did as the instructions said, and IT WIPED MY GAME! Now what am I supposed to do? I am NOT starting over again.
Ryan, have you even tried Quartermaster Difficulty? 1) Not going to happen. These are civilians, not soldiers, and don't want to be near zombies. 2) Honestly, the game is hard enough as is without worrying about proprietary ammo types. 3) Get real, seriously. Zombies like that would mince you. 4) Hero's? Nobody wants a hero, they just want to survive. 5) NO. FoW won't let you plan ahead, and if you don't plan ahead, your dead. You already don't know how many zombies are in a building, just relative amounts. 6) And where do you find weapons like that in rural towns? This isn't Rainbow 6!
After the third bridge, do another corner sweep, then set up some remote snipers, so you have half the map secure. Drill right up to the last bridge and take it out.
I beat quartermaster in about an hour. http://img137.imageshack.us/i/shatteredcolony.png/
With quartermaster levels, you often need to make do with low accuracy snipers. What you should not do however is have 1 man for 1 sniper. Staff your snipers with at least 5 people to have a decent chance at hitting. Find a good spot on the map and make a bulwark, if possible. Take out one bridge ASAP. I just clear the way, then make a line of 0 resource depots leading to the blast area, then demo it all and return to the bulwark. After taking the second bridge, you need to expand your defenses. Take some time and sweep your corner of the map, so your not attacked from behind. Do NOT try to salvage everything. If you see a Church on the map, salvage it ASAP. It will make life much easier once you do.
Needs a deconstruct button, where the survivors will take all the resources out of a depot/tower before abandoning it, leaving no debris. As for all of you suggesting commandos, There are civilians for the most part. Who could provide them with training beyond using a hunting rifle?
Balance, 0/5 Originality 0/5. Importing the artwork from the PC game = No effort. Grated, I like triple triad, but this game has 2 serious flaws. At the start, your at a SERIOUS disadvantage with only rank 1 cards vs rank 10. However, after you get over that hump, the game becomes too easy as you get to pick the rules freely. Compared to the FF8 minigame, this is just a poor copy.
You don't need to fully staff your snipers nests. I find that 6 per nest is adequate enough. What I would like to see however is end game stats. Ammo collected/used, boards collected/used, Survivors found/lost. and Zombies killed, besides just how long it took you.