So I play the first battle -- I deploy something like 40 guys -- and I take East Germany? Give me a break. It's bad enough that game designers call anything a "strategy" game that doesn't have you shooting people with your mouse. But this is just silly.
Indestruct2Tank was one of my favorite games on Kong, but this is a step backwards. Why such a tiny screen? And there was a lot more to do in Indestruct2Tank, while nothing has really been added. Disappointing.
Let's see: average rating 3.1. Tremendously buggy game. Lousy controls. No new game concepts. Why was this given badges? Answer: because of the drawing of Annie. Dudes, watch some pr0n before deciding on which games to give badges if it's going to affect you that much.
Let's see: TD clone, without the critical advance of DTD of letting the towers define the path. Shares the monotony of Balloon Invasion, complete with map that is much longer than it needs to be. Not a bad game, but not a good one.
This is seriously one of the worst educational games I've ever seen. I tried it, and as an adult I answered every question correctly within 2 seconds or so. Result: the CPU beat me on level 2, with a game end page stamped Failed, a final IQ score of 74, and the phrase "Borderline deficiency". Oh, thanks a lot for educating my kids! -- not. Who is this game written for? The kind of feebs who would find telling kids that they are borderline deficient for getting every question right funny aren't going to play the game anyway. I'm going to watch out for any software by freeworldgroup and avoid it.
Here's the critical thing for the much-bumped Crowflights strategy: your original 5 ion cannons must be right next to each other. That's so that the protective effects to the bunkers behind them will stack. If you space out the first 5 ion cannons along the length of the top row, the bunkers won't stack, and your ion cannons will be destroyed as you upgrade them to level 2.
The missile defense guns are cute, but I'm not sure that you need them. I won apocalypse level with 4 of them.
It's an "adventure" game, sure, but RPG? Veradux joins with you and you exchange like two sentences each. "I've lost my memory but they call me Sonny", "Go rip em Sonny, I'll cover your back" etc. How about "What the heck are we doing here, anyway?", "Are you a zombie? How did you become one?", or for that matter "Do you know anything about why people are turning into zombies?" At the beginning, this works because you're supposed to be in a rush to get off the ship. But Sonny and Veradux travel from one part of the world map to another and still don't bother to find out squat about each other or anything else.
That leaves the game with a combat system, some good voice acting, and little else. The combat system is nothing to write home about. I'm puzzled about why people think this is a great game.
Great game, I'm glad it got badges.
Two minor bugs: 1) I bought an iron sword in Canonia, and it changed into a long sword in inventory after I equipped it, 2) when I used my save file from Chp. 1 Deugan had a copper ring equipped that didn't transfer over (Mardek's did).
I've been on Kongregate since the Protector card, and all of the ones since then have been obtainable without much effort -- just enough to get people to try the game. That's changed with the execrable Thing-Thing 4. Is there going to be some other way of getting that card?
Is there a list of cards and their attacks anywhere? I find myself unwilling to play multiplayer because I don't want to waste someone's time while I puzzle over what their card can do.
Also, is there any way that Kongregate levels can give some advantage within the game? Since they are useless otherwise, it seems like Kongai should at least give you some kind of bonus for them.
I was thinking about starting range too -- it seems to really disadvantage distance fighters. Perhaps a good way to handle it would be to have the game compare the two starting characters used, and let the player whose starting character is most sneaky or alert pick the starting range. If you had different settings, later, groups of characters could get bonuses for that: vampires can see in the dark, villagers know the jungle, amazon warriors are trained scouts for the plains, something like that. And of course some martial artists like the ninja would be naturally sneaky.
I've played single player twice, to learn the game, and won both times; its AI isn't very good. Twice it brought in the archer, then made no attempt to back her away to far distance.
Poison seems underpowered. The Deadly Poison card, for instance, seems to do one point over ten rounds for each hit. That's not very deadly; I wouldn't expect it to affect who wins very much.
OK, I realize that the majority of people here are probably teenage boys -- at least, that's what I'd assume from the descriptions of the female characters when choosing starter cards. But still. Can these descriptions be made a little less wince-worthy? It's fine for a guy named "the Suave" to have a description of how suave he is, but for the descriptions of amazon warriors to focus on how sexy they look is just wrong.