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It is very difficult to get rows of 4 and 5. I would like it better if you could move the blocks around freely, not just being able to move them to make a match.
Seems like the Enforced Silence card on challenge 8 is glitched. It pulls the card out and then that's it. No more cards can be used and the game use continues forever until you have a full hand and 99 power...
Whoah! Someone mentioned Multiplay! That's a GREAT IDEA! This game would ROCK with Multiplayer!!!
You don't even need to change anything, just make it multiplayer and this version's it's replayability will increase 100x! (Please Rate up if you agree!)
This is an awesome idea, now how about Risk...I mean Rebellion 2021? Have you played Risk 2021? It's like Risk on Crack. Moon Base, Underwater Base, Robots, like a real video game.
This is one of my favorite tower defense games. It's sponsor across all websites, Kongregate, Newgrounds, ect. And I've played it on all of them all the way through 15 Brilliant Ratings and that was before there were badges for it.
It is really very cutting edge for web-based tower-defense. Like Starcraft's Defense maps such as Defend the Ship or Defend the Castle, this game has a point, the Enemy's have an objective, unlike those maps this game is honed and polished.
I am really looking forward to a Cursed Treasure 2!!!
Had two days off and spent them playing this game straight. The AI really does not cope with a long supply chain at all.
Played Mall of America (a VERY fun map) and had over 500 of each resource and over 100 extra survivors, but the supply chain got so long that the AI simply stopped bringing the resources to the front, even when I set it at 50 or 100. The only solution was to break down my supply chain on one end and manually send it to the other side, enormously tedious.
Perhaps as others have suggested examine the coding of Creeper Trainer in order to enhance the AI's capability and functionality?
In an update could you lengthen the area for the Depots by a factor of 20. Survivors are incapable of walking around on their own. Really? The AI isn't smart enough to deal with long supply chains and the short leash is unrealistic.
Oh! And an option box that allows Zombies to Mutate over time, the addition of Nuclear Reactors would help.
AND how about an option that allows you to play as the Zombies!!! For example, if you take over the Nuclear Plant you have the option of Stronger Radioactive Zombies that regenerate or something(?).
And why doesn't the Zombie Virus effect animals? Brains too small? Z-Elephents? ZDogs? Z-Birds? Z-Monkeys?
I don't know if you'll read this because of all the comments, but I would REALLY like to see a second, a third, even a fourth version each with different updates or options for custom maps with all the suggestions the people have listed.
Like for example, 10% of survivors have hands guns (probably higher in the US), 1 out of 1,000 can tower on top of buildings with 100% accuracy, or how about survivors? Women, CHildren, YOung people, Old People, and you could even work out something about some who is bitten but escapes. So some survivors have timers on them, like 5 minutes until they become zombies?
Of course there is also the option of increased violence, for example, a miss can cut a zombie in half and it's top half will crawl, but of course that might take hours of design work and programing.