I just love how a gamer fixed a "bug", and the developer even appreciates it. faith in humanity (slightly) increased. (just overstating a bit, i know.)
And, well, yeah .. how the fnck is it possible, that this runs on my Netbook - I'm impressed. oÔ I mean - yeah it can handle games like counter-strike or Flatout 2, but still most flashgames developer somehow manage to make games as Tetris or Pacman to simply ruin my Netbook. You, Sir, has developed some awesome Resources-Management. Thx. again. With more maps it would clerly be a 7/5. n1.
Wow. 5/5. Actually it doesn't need a part two, in my opinion, at least not now. This would take too long, because it surely needs an ADD-ON / MAP-PACK, for another deeper storyline. Let's call it Episode "justgiveitaname". There is so much awesomeness that you can make like 5 times as many maps as there are here without getting this game boring. Than some bonusses like a new class/new weapons or even the possibility to import old characters (for example with a code) into this so called Episode "justgiveitaname" would be great :) Thx for this game.
well.. this is like WOW .. the longer you'll wait, the better score/level you'll get ... pointless to me, sorry. Though, if you like the idea, it's well made. Nothing special, but nothing annoying, so: kinda minimalistic, which is - in my opinion - even more important to a game. 3/5 for that.
Villains in movies or books never just kill the hero, but talk until the hero of the film is saved or saves himself, it's right at the beginning either hilarious to watch this guy stopping to run after the villain lord whenever Vandheer Lord speaks to him and just watching this conversation. who would not behave like that...
to kill the "boss" (name censored for your surprise ;) ) you'll have to jump on the green "cockpits", just saving your time - it took me a second try to figure out which meant a whole restart. i'm off ;)