My first impression was that this game is way too complicated. Idle games are inherently incremental, so the complicated separating branches made it confusing.
But idle games are also simple, so the complicated separating branches gave the game a unique spin, and I felt like I could explore those options while the game essentially played itself. In all I think there are things that could be improved on, like the user interface, but it's pretty decent and I like the original concept.
not a bad concept but I've got a bit of a quibble - so far, every single puzzle has to have at least one "dot" in the hex. In that case, why do you need to place it manually? The first step winds up being to place a singular dot everywhere. It adds a step. Why not either decrease the amount necessary by one for every number, and allow for zero values (thereby increasing the difficulty) or just start the game board with the ones already placed, and add from there?
Thanks. We would need to add another way to "lock" the tiles which we know are 100% correct as the board would be filled with many ones - most of which are not correct.
Why would I want a wild card that just randomly gives me a winning score??? The whole point of gameplay is to PLAY A GAME. I feel like you're billing that wild card as a good thing but it's super, super not.
Picma is without a doubt my favorite nonogram game. When I saw there was in-game currency, I hesitated with a resoundingly positive review, but then I realized that the get-around with the voting system allows you to pretty much play a game a day, if not more, so people who can't pay don't have to.
My favorite thing about Picma is the controls. Other nonogram games I've played (and I've played a lot of other nonogram games) have nowhere near the intuitive control system this does. It makes the whole gameplay experience so much better. Thanks, Moonberry, for putting out an amazing series.
Even if this were the best game in the world, I'd still hate it because you have to wait for things in real time. Honestly, what's the point to that, other than to make me impatient and spend real money to fix it? That's just unfair to the gamer.
I never thought I'd say this about a game... I think it's too easy. For the most part, I like the updates, like the mouse controls and the Summon Points, and the backup character slot. However, I feel distinctly OP.
maybe this is just me; maybe I wasn't paying attention, but it seems like three years are added on every time you log out and log in? That seems weird. Or maybe I wasn't paying attention, I dunno. Anyway, I absolutely love this game so far; its pretty glitchy and I'm not sure I care for certain aspects that have already been mentioned, but I'm definitely hooked so far.
Found quite a few typos, the most notable so far being that basilisk is spelled with a "t" at the end of his name. Other than that, I really like this game, 5/5
Well not only is the gold too invaluable, the iron and crystals are virtually useless. My +17 gold will be recharging from being used to draw cards, play cards, and summon monster, while my +1 iron is sitting at over 500 doing nothing.
I don't really care for how those timers work. Rather than going off in the middle, when they're done according to the game, they go off as soon as they enter rare, medium, or well-done stage, and then don't shut up.
didn't like it. I thought the idea was great, but the poor quality graphics combined with the super sensitive controls made it really hard for me to go anywhere.
Love this game! 5/5. The only problem I have with it is the controls shift to mouse during fights but are arrow keys for the world. It's a little annoying, having to switch back and forth like that.
Thanks. We would need to add another way to "lock" the tiles which we know are 100% correct as the board would be filled with many ones - most of which are not correct.