If anyone wonder what they miss via the peasant/hero class: Peasant class - does literally nothing, the only use for it is to reach lvl 30 for the hero class unlock... Hero - the class special is +20% dmg/heal/shield/buff/debuff of absolutely every skill. Also has 1 passive class skill which is +1% dmg/heal/shield of all skills. Overall it's not too important of a class since you still want some other T3 class first to get strong skills and this is just a very small extra boost.
If you have increase [damage] of [physical] [fire] skills by 5%(and all the things with multiple keywords - how does this work? 1) increase damage by 5% if the attack is BOTH physical and fire OR 2) increase damage by 5% for each keyword you have OR 3) Increase damage by 5% if you have one of the keywords.
Unless specified with an "or," all tags will need to be met. So in your example, it would be #1. But keep in mind that [attack] is also a tag, so if the item just says "Increases [damage] of [physical] [fire] skills" then if the other criteria are met, an [attack] or [spell] would also benefit.
Late game balance thoughts(boss 6+):
Quests start giving too low money amounts per time spent, needs to be more in tune with progression curve, the amount you get for 90 minutes AND keeping your heroes busy is less than crafting ~5 minute item. The amount of cash you get for higher rarity and forget +2-3 items is really pitiful and is pretty much 'spend cash to get what you spent back'...
I wonder if it's intended that offline progress is so low?
It seems to calculate the adventure normally but actual craft seems to be either heavily nerfed OR VERY HIGHLY LIKELY it stops crafting after all the available resources when you were online were consumed(does not take into account ones you get during offline period...
Am I missing some menu or milestone, as it seems killing bosses multiple time does not give anything?
It does track how many times you killed it but not sure where the supposed trophies for it are.
Mystery upgrade should only give resource related to the class you are on.. nothing more frustrating than getting a bunch of resource ups for ones you don't need on the class you play and having to rebirth just because of it.
For people who already had expansions unlocked - the expansions do get you an achievement bonus of 2%, but the achievements themselves aren't highlighted so it can easily be mistaken for being unactive.
The problem that was mentioned about occult armor - those are indeed bugged actually, only angeless and demoness seem to be able to equip even some of those(well, all aside of the heavy ones..).. not even main character can equip ANY of the occult armor. It might also have super high level requirement that is not mentioned(I assumed it's 25.. but it might be 50 for armor? would be a bit overkill but possible)
Just rechecked - merchant does not seem to unequip things - it was my mistake, the one who unequips main character is actually the dark crystal quest giver when you complete a quest for him - just completed the floor 2 and got my stuff unequipped again.
It's acting strange, I feel like this issue stems from the new plugin adding Equip requirements for armors and weapons. I still can't recreate the issue on my end, but i'm playtesting from the software and not on the kong version. Hopefully I can sort this out soon, and will keep you posted for sure.
Also a few bugs to report: the 2k gold into exp npc claims gold even if you cancel the selection via cancel button and another bug is the new occult trader NPC fully unequipping the main character upon talking to him.
Ah, thanks, glad to hear it's still being worked on. As for pinpointing - I am quite sure that the NPC in water town caused it for me originally. I am not sure how RPG maker MV works, since I only used older ones but maybe add an NPC who will recalculate by the progression of NPC dialog(so you check if you reached 'no more quests' and add X to score) and then summ score of all NPCs that are related this way.. this will be a temporary fix, since it would need constant updating as you add more quests and is probably not best solution.
Yeah I'll be doing a lot more to this game before it will be all said and done. total endgame goal is 100 DCA, 50 Heroes Guild, 25 Spirit and Soul Society, 25 Shadow Cult quests. And this game will always keep updating the Infinity tower as the players defeat it. I found the issue(FINALLY!) and trying to find the best solution to return rank to its proper amount. Working on the post for everything going forward in C&C that will be in the Forum new content discussion.
At the current moment it still is. The next update I will have a fix implemented I just have to pinpoint what caused it first. Don't worry though I'll make sure you get the ranking you have earned!
Weird, had 74 craft rank, then after talking to ice town NPC to check levels it reverted to 70.. now I am at 70 and only have 1 quest to kill dragon, which I suppose will put me to 71 now.
Some other drop rates are abysmal as well for how many you need - magic metal(got from mythril golems, you encounter 1 per group, drop 1 at very low rate..) and gem hide(main source ruby tiger, 1 per group, 1 drop at low rate)
Expert level requirement too much - unlocked all non hero recipes and crafted 1 of almost everything by time I was at level 15.
Unlocked all hero related stuff by end of lvl 16 at which point I was at lvl 55 craft and lvl 20 hero, which is soft cap unless you decide to grind mimics in hopes of fire orbs or grind insanely for rejuve pots food quest.
Yeah, you could rush the main hero lvl with gold, but that seems a bit flawed design. My suggestion: Let us unlock expert at 15(nothing bad at allowing us to access something even IF it's too hard at that point, better than it being unavailable even if you can handle it already) or change exp reward from hero NPC quests(they only reward 100 exp, at that point it should be 1k exp to really impact)
Okay, got pretty far and enjoying it a lot so far, but there is some pacing/balance/quality of life things I would recommend.
Katty low level start (7), her last quest is way too grindy(well, more like weak element essensces are hard to come by), got her when I was 14 and had rakear(whom I got muuuch earlier) at 16 by time I got
her.
Controls option for wasd + jkl or arrow keys + asd.(space bar is bad in browser, since it scrolls by default)
Non element weak and standard essences - you need a LOT and no really good spots for them and enemies don't drop them much for how many you need(also main reason you get katty so late.. she wants a lot of em)
Bestiary should display element of monster so we can know their weakness. And maybe some NPC who explains element system and which element is weak to what. Also about slushi slime comment from someone - they are encountered(probably bug or misplacement) in hard dungeon 1 in one of the groups near hard dungeon 1 exit door... pretty much instant wipe at that point in the game if you go ahead and fight slime groups there. That's WAY before expert tier.
Ah I found the group you are talking about! Fixing that right now for the new patch, and regards to your other comment about weaknesses, I'll get right on it. :). Hope you like C&C so far!
Unless specified with an "or," all tags will need to be met. So in your example, it would be #1. But keep in mind that [attack] is also a tag, so if the item just says "Increases [damage] of [physical] [fire] skills" then if the other criteria are met, an [attack] or [spell] would also benefit.