1/5 Is absolutely the worst game I have ever played that was given a badge. Enemies scale in difficulty at random and exhorbitant rates, skills seem to be implemented at random while fighting enemies, enemies come too fast and too often, etc etc etc.
I've been waiting for the music game that actually syncs the music to the keystrokes correctly and doesn't lag behind. And I'm still waiting. Impossible to play unless you pretend you're hitting random keys while listening to an unrelated song on your mp3 player.
Enjoyed it at first, but putting together 6 puzzles of the same picture just got boring. I'd like to see a faster difficulty scale from one level to the next and maybe only 3 total levels per puzzle. It would allow for faster completion of level and then we could move on to another picture.
At tgas, on the map that i made two paladins I had never completed it before, but i was able to beat this first try. Do I need to have the pally's and necro's on the same map? It says I don't need to on the badge info. Also, the game has two names for paladins, right? Chiv Dexers and Paladins. Or am I putting the wrong tower down.
I think the difficulty on the Easy levels is way too high. What's the point of an Easy setting if it is just as difficult as the Hard setting. The game is fun until it becomes apparent that even your careful planning can't save you from the zombie horde. Just make Easy levels easier and I'll give it a 5/5. Until then it's a 3/5.
Lame, I finished all 30, got a high score for it, and didn't get the badge. It says I've only completed 29 of 30 levels...even with a "TotalTime" High score. And it didn't save my game so I could continue.
Very cool game. I like the physics of how the tail follows. I'd like to see an "end" to the game. A way to either lose (i.e. die) or win (get the high score etc etc). As it is the game just goes on with no impetus to continue once you've learned the basics.