It needs to give you a way to look at the various different things it tried, rather than just looking at one. Being able to page through each version that increased its movement (and then go back to generation to make more) would be neat.
Also, the inability to queue building orders is stupid. The only reason it's there seems to be to try and gouge players with multiple-build cards or whatever it is it's trying to sell.
Generic clone of HoM&M combined with every action-point based game ever, plus absurd bonuses it tries to sell for real money at every opportunity. Bleh. There are better games in this model out there that don't try to gouge you for cash at every turn.
It's a fun idea, but almost every level can be beaten with the same strategy. Needs more game elements to keep things from becoming repetitive, and more variety in level construction.
It would be better if it didn't reset the whole level after a failure -- often you only need to move one dynamite, but it makes you replace all of them.
The springboard on level 9 is totally undetectable. This is annoying. So is the fact that the dominos on 10 can fall. The properties of the various parts of the level ought to be easier to see at a glance...