It's clear this is just a proof of concept, so I will go easy here. But you should be aware that as I type this, I can tell my computer is heavilly taxed by this game. Have you checked your stats on draw calls and tri count? Suggestion - point lights are expensive as opposed to directional and ambient lighting. Are you using normal mapping for the brick texture or is that geometry (the latter is much more taxing on a system). Yes and sounds... if your game is weak on graphics, you can quickly make up for it in sound. I'll star rate when you have an update. keep us posted! - Mark
Geometry or normals - normals
Tri count - 40k
Draw calls ~ 1k (yes I know that's a lot, why? because the world is made out of cubes.
Sounds are coming soon, in next update probably
I don't know, but the game runs perfectly for me, in Kongregate, standalone and in editor @ 60 FPS.
I will try to make some graphics options, the resource hog might be the Post-processing and I might make an option to turn off realtime shadows in-game cause they of course are a resource hog too.
EDIT: I made a menu where you can turn off Post Process, shadows and decrease shadow quality.
Hegemony, again you have a good sense for the graphic treatment. I like the TV and the characters. The music is fun and old skool. But again, this isn't real fun. Firstly, the keys are akward. I usually go with WSAD + mouse, but this one has WSAD + X or z. OR the arrows. I am not sure why anyone would choose one handed play. Your character doesn't show the attack move unless you are right up on the "bad guys". Also, sometimes your man doesn't show a walk cycle and it looks like he's just skating. Then, after a while, I didn't get any more bad guys to beat up and steal clothes... just an empty screen. What do I do now? I read the first screen you had and it says a game in 10 days. I think you might consider taking another 10 days and acting on working out the details. Finally, as a gamer, I don't much like playing a bad guy.
The design is pretty, I like the sounds and Unity treatment. However I agree with the last 3 comments. The jump is really fast and short. It's not really all that satisfying. The other odd thing I really didn't understand is why you are striving to be eaten by the whale at right? I mean, you get a key, and that makes sense. But a key to the whale? I think a house or a gate makes more "gamer sense". Maybe reuse the whale to eat you if you fall in the pits? Just talkin'. -Mark
Thanks for you great comment Mark. The idea here, this is like a space ship of Harminions creatures. This is my fault, because the game should contain a small video, animation or even storyboard at the beginnig to show the story of this Harminions ad why they should open the spaceship (Whale) :) if you focus more, you will find the spaceship light the eye red and when you get the key it turns green. it is basicly their home :) thanks Mark;
Honestly, I couldn't figure out what to do. I think it was about keeping him calm, so I landed on a square where some wired kids are playing ball, and that didn't work (he exploded in blood), then I tried the kitten one, nope, explode blood... and then just about anywhere I went... yup, you guessed it. explode. blood. I am not mean and I wouldn't rate 1 star, because it does have good sound, I liked it. Really trippy too. So, I say about 2.5.
Hi! Thank you for your feedback. Apparently, it was unclear before that it's not about the tiles that you land on, it's about the tiles that you look at. I have updated the game with some new GUI elements and hope that the issue is fixed now.
Geometry or normals - normals Tri count - 40k Draw calls ~ 1k (yes I know that's a lot, why? because the world is made out of cubes. Sounds are coming soon, in next update probably I don't know, but the game runs perfectly for me, in Kongregate, standalone and in editor @ 60 FPS. I will try to make some graphics options, the resource hog might be the Post-processing and I might make an option to turn off realtime shadows in-game cause they of course are a resource hog too. EDIT: I made a menu where you can turn off Post Process, shadows and decrease shadow quality.