Only thing I see that I don't like is that the reactors don't "snap" into the corners to allow us to easily stack 4 into one element. Whether it be something we can turn on/off, or natural, but I really need that feature.
Definitely need a system to merge the useless heroes, or do something with them.. The energy system, especially with this slow a cooldown, makes this game completely useless to most gamers. The story line is decent so far, but the overall game seems to be lacking.
Gave it twenty just to encourage development. BTW, the hero that comes with it, pretty worthless so far.
I don't think they need to make an adjustment to Corporate Capacity 3. If you upgrade the attack zombie that you can get with the level 2, you can get enough income to compensate for the increased expenses after upgrading. I think that the game is very well balanced, up until the hero zombie. Little too much IMO.
Didn't like the fact that some plants were already awake when I landed. Forces you into certain strategies. Reselling almost completely dead defenders, and immediately replacing is your best bet. Don't upgrade defenders until they are out of shields. I upgrade my gatherers only because it increases the rate at which I get coins. Didn't realize that everytime the plant eats a purple orb you get coins. Had to figure that out.
The design should be less childish. Very very laggy if you try to do more than one thing at a time. Great concept. Few in-game things I would personally change, like being able to rebuild your strategy. Maybe make it take a couple turns to destroy before you can replace or whatever. I give it a 3.5
I agree with Eldiabloz about how hard it is to maneuver pieces. I wish you could make the piece(s) YOU SELECT to temporarily go out of phase AND/OR Lock Pieces so they dont get smacked across the screen when u move other pieces.
M to mute