Yea... premium guns that a newb can buy and run around hip firing getting 1 shot kills... bravo. Im not going to spend 20 dollars just to be able to be competitive with someone willing to spend real life money to have an edge in a 2-D game. Nor will I grind to said level. MAYBE if I didnt have to deal with being outgunned by everyone and their brother I'd consider it but for this game to succeed you have to find balance in the P2W aspect of it.
Wait, Wait....$20s for 30 days? $50 for 90 days? WTF you could get a way better game at that price. Your guys are gonna make no money make it free.
Wish we could atleast keep one class to have forever after the 3 Day trail, RATE If u would like this +++
solid design, really liking the lack of any kind of energy bs. The campaign will be a definite improvement. Skirmish progression is a little too much grinding, might want to consider reducing how many fights are required for each tier(or opening all tiers at the beginning with reccommended lvls for fighting). It's a little unfair to have the third faction locked off until you can find a hero for it in a booster, since cards of that faction are readily avalible. might want to let players pick a starting faction and have to find heros for the other two.
I suggest that a firing range is added where you can test weapons that you don't have or the weapons you have so a person can experience the fire rate and/or get used to the iron sight and practice aiming with guns from unlocked sets. This could help players determine what gun to buy.