very unintuitive user interface I tried a couple time, you would think you attack by drag drop card but there are symbols which with no tool tips on them you should be p[ressing. confusing.
As dataminer by profession I hope your saving all match army compistions and point spread won by. Then for version 1.xx you could use the info to adjust point cost of units.
i.e. add the winning spread to each unit type (including upgrades) on the winning side and subtract the spread from each unit type on the losing side. afterwards you can average this number by unit type and units with higher number are better(for their price) and point costs could be adjusted to balance this in new version. - The game rocks.
If a player disconnects the should no be able to get a victory for that game no matter what. I Just had Vincentko disconnect when his mage (49 points) was down to 10% killed my mage(leaving me 21 points) but left me with knight and two archers are surrounding. He would have died next round but he disconected instead of ending his turn. so got to score it as victory. So if you see you are playing vicentko just disconnect before it starts and safe us all from encouraging little shits from screwing a good game.
It wopuld be nice to show which pieces can be moved which not, say by different colors. Also when I could not beat level 11 nothing happens it does not end does not say you got to level 11 get ayour prize just lets you try again and again
fun game. Have to agree about mute button and difficulty jump from somewhere around 100 beeing easy and 125 get tough. also I seem to die beacuse combos stop firing.
Maybe if combos were weaker it would be a better play balance. I get to 150 now but all seems to depend on combos with reular fire power (even with +100% damage) does not look to kill very many.