Im suggesting that there are three paths, high stamina, high energy, or a balance of both which mirror the classes. All of these paths require energy and/or stamina but not atk or def. You can't be the best anything with only atk and def because they're optional stats. Energy and Stamina are not optional for each of the three rational paths. The fact that legions and equipment play the largest part in overall atk power and def only helps my claim that the stats are unbalanced and broken. Though, I regret replying so someone who enjoys debate.
@blasblas
As for stats, being the strongest is contradictory to the fact that your not the best and will always finish last. This is contradictory to the fundamentals of an mmo in which being the strongest means being the most efficient and having the ability to complete all things sooner as a result. There isn't enough strategy or difficulty to bring success-rates into the equation yet. In other words, name one thing that can't be completed without spending at least one point on either str or def. Then say that all quests and actions can be done with the base amount of energy and stamina. IN EVEN more alternative words, I'm saying that str and def are completely optional but there are things that can't be done without putting points into energy or stamina.
Conclusion:Broken stat system
@blasblas you can play the first 51 levels to your content, unrestricted. You can buy energy with gold at an obscene price. Crystals return energy. Mushrooms give energy. Everything is 1-2 energy. You can't contest its popularity or superior system compared to this game. Also, the battles are interactive and there are puzzles. You'll always end up playing it longer than this.
The content may be good but the delivery is poor and its fair to rate it with that in mind. It has nothing to do with energy. Energy games like WarMetal Tyrant and Dream World already know how to impose limitations at least within reason. This is unreasonable. The stat system is broken at best. The base values for energy and stamina are horrible. Even if kreds are spent on full energy bonus armor, the progression is mud. All energy systems are not created equally so it really has nothing to do with the genre; it's this system specifically. If there's are curve at which the game becomes more enjoyable, its too far off.
Unless there's going to be more stuff to do in a guild, then I play for 30 seconds then wait for 7 min to press an attack button once or twice. When I level I'll get another 30 seconds. Even if the game gets better or easier, it takes too much patience. For now, its more of a chore than it is fun and this is only the start of the game. I just want to know at what point will it make sense not to put every point into energy and stamina. When will a single minor quest not take a bar and a half or more of energy. When can gold buy something worthwhile instead of more gold. Maybe its just around the corner, after this quest or this boss. I'll give the game a chance at that time. For me its a shiny string of dream world demos until then. I must be missing something, please explain.
I believe the data loss was due to a bug with the deck switching feature which came out with that patch. I've credited your account with funds that will allow you to repurchase your lost cards (and more). Apologies for the inconvenience, and thanks for playing!
I really like the game but I haven't been able to play since I left my deck tab up overnight and lost my 53 reserve cards somehow. There was an update the next day so that may be the reason but I really don't know. It's been a week or more.
I believe the data loss was due to a bug with the deck switching feature which came out with that patch. I've credited your account with funds that will allow you to repurchase your lost cards (and more). Apologies for the inconvenience, and thanks for playing!