Good game, but needs the following:
1)The random attack element to the battles should be balanced or removed. Watching yourself get hit 5 times to an enemy that only takes 2 to kill is rather annoying/frustrating.
2)A bonus from leveling up besides a score multiplier.
3)Dragon needs to be nerfed. Impossible to kill without a Divine Edge.
4)Either the dragon should be at a set interval, or there should be an indication to how many more events are remaining until the dragon fight when it's drawing near.
5)There should be some way to level your life span stat, whether it be through leveling up as others suggested or through a purchasable item (perhaps even tie it to the Soulshrine).
6)Days should advance slower when not in a battle event. Enemies shouldn't be getting stronger that fast while I'm stuck in a chain of shop events that I can't afford.
The random attack element to the battles should be balanced or removed. It's frustrating to watch my person take 5 hits to the face from a monster that only takes 2 hits to kill.
Overall a good game, although the physics regarding slopes were annoying to deal with in this platformer. I mean they were difficult to go up, and very quickly sent you sliding down if you didn't actively try to climb them. It made the game slightly harder than it needed to be, and it didn't add at all to the experience of the game. Just a little quirk I had with the game, but I loved everything else. 4/5
Beautiful game and such a sad story. This game certainly a highlight between the rather fast-paced and meaningless games we normally receive. And to those who play games for difficulty or action only, I feel sorry that you cannot comprehend games such as this. 5/5
For those of you who don't understand why explosive devices do not always explode, the explosive devices only detonate when there are 2 OR MORE enemies on them.
To be fully destroyed the computer must be: Computer tower turned to rubble. Monitor fallen out of frame and fully dented. Frame must have fallen backwards. Mouse flattened. Keyboard in two peices. I did it in 161 hits.
Ugh, people, it's called constructive criticism, USE IT. If you're going to tell us the game sucks (which it doesn't), at least tell us WHY you think it sucks so the developers of the game can at least learn from and improve on their mistakes. I mean seriously, comments like "this game sucks" are just plain retarded.
I really hate people who think this is a copy of shift or other puzzle games. This game is a completely unique puzzle game and in my opinion, is nothing like shift, portal, or any other puzzle game.
For those who don't understand how the two endings are different, heres how they're different. Take the pill, Steven escapes, confront Steven, you escape. But that's just the difference in the escape cutscene. To really see how the endings are different, DO NOT SKIP THE CUTSCENES.
I think this game deserves way more than a 3.83 as well, but the idiots that are most of the world's population fail in understanding the simple controls, grasping the game's morals/concepts, and overall appreciation of the unique gameplay in this game.
I LOL @ eleven2006. Games that don't have a tutorial or list of instructions often explain the controls as you play the game, when they are needed. Not being able to figure out simple controls is no reason to rate this game a 1/5