not being able to target units is painful
if it weren't for items this would be an exceptionally bland rts game
too bad, a great developer dies with a pretty lack luster final release
The insults don't pertain to the cause of death seems like something a tad lazy, I mean hunted forever is a similar game where the dialogue is similarly nonspecific but at least there's some effort put in to make it comedic, in this case just "ouch" or "thats going to hurt in the morning" are so generic and obviously lazy that they don't really add anything to the game, might as well have left them out.
while very clean and well done, its lacking in depth. Finding religion was nice but besides finding more there's very little drive to keep me playing. Honestly feels like a watered down nethack
This would be amazing if it wasn't a total piece of crap and the developer would update and fix certain issues like the lack of flow/ weak speed, unentertaining combat, and stale level design, instead of patting himself on the back with fake accounts.
Can the go button and siege button not be in the same place please? The amount of times I accidentally lay siege on every single town is getting rather annoying.
Ignore my last comment, it was made in haste, on the other hand, while people are bashing the downgrade in creativity of the game, there are distinct advantages to using a higher class tank, especially in that a high class dosen't necessitate a huge tank. I find great success in spreading two (as small as possible with resize) sets of guns as far appart as possible and totally engulfing enemies, while evading every bullet, as heavy tank turning make bullet evasion easy.
There are only ever 2 safe spots, the rest of the space matches up perfectly, the trick is to run for the uneven area. Took me two tries to get the BotD. + if this helps
Acen, say an enemy engineer is downed, by a legit trap or survivor, any traps spotted by other units from that point are a large danger, decoy traps become effective bluffs.
Hey! If you mean the glitch where the corridor stays open and in the wrong position, that should be fixed now - just updated it. :)