Big problem... campaign ends completely when a battle is lost. Seeing as how fleets are totally random, this makes a campaign a complete crapshoot. Horrible design, that.
Also, targeting needs a lot of work. More ship variety would be good too.
Wave 45 is bugged. The boss simply sits there in one place shooting easily avoidable shots while you can shoot him with impunity.
The costs of things need to be reduced so that you can actually afford to buy everything before the game is over.
Also, keep the pips to repair the ship constant at 20 per shot, not an increasing scale.
Change those two things and you have a good game. As it is, it's pretty awful.
Yes, having the enemy spawn on top of you is crap. Avoid random spawns, put them off the screen edges only. What would be a 5/5 game is 1/5 because of this stupid design decision.
Way too hard. Once you get your bubbles shot off it's impossible to get them back because you're constantly fighting things that're too tough for your piddly little cannon. 1/4
Excellent game, very hard until you figure out the pattern, then it's very easy. There needs to be a way to play against a human so there can be some unpredictability in it.
Nice concept, but it needs checkpoints. Placing all your guys and then dying to a mistimed jump and fall and having to replace them all again... and again... and AGAIN... gets really tedious and frustrating. One star.
Best Flash fighting game I've seen, but there are still a few problems. The biggest one is that it's impossible to win a hyper faceoff against the computer. The controls are a little sluggish, keeping it from being a really satisfying fight. Only 3 stars.