The game is short enough that the unskippable intro and end credits kind of spoil it. I mean, wait through the intro just to kill the rabbit (which takes about 10 seconds) and then wait through the credits again, which are longer than this ending.
Some of the question contradict eachother, some don't provide any kind of suitable answer. The test is not very reliable. For example - how many windows does my shelter have? But why does it matter, if it's elevated (8th floor)?
And why so many specific questions about guns and ammo? Most people would probably be able to get the hang of it without having to know what rifling is or what types of ammo are most/least effective, it's not really THAT important ig you can get your hands on guns and ammo and have the understanding of the basic principles.
All in all - I know this is just for fun, but the logic of it is poor.
Dude that's exactly what I wan't from a platformer, tons and tons of text to read. I especially like how the tex appears when I'm doing something, obscuring my view of the level. That's trully brilliant.
You know what was great about the original? Telling a complex story through simplicity and great visual metaphores. This one is like someone who did not understand the first game tried to do a second one, trying way too hard to be artsy and deep.
nope just for gigles