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SageSeeker's Comments

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Mar. 11, 2009

Rating: 0

3/5 I dont like the controls. The air control is weird. it feels sluggish and I dont jump high enough.

Music Catch 2

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Mar. 11, 2009

Rating: 0

Wonderful! You've really done something right, taking a simple concept and executing it in such a great way. Though i wonder about maybe adding Keyboard control?

The Legends of Hiro

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Mar. 09, 2009

Rating: -1

Woo first! I'll comment more when I actually play this

Super mario world flash 2

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Mar. 05, 2009

Rating: 0

awful the mechanics are totally busted.

Gears

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Mar. 02, 2009

Rating: 0

How did this get to be front page? Placing the gears in correct spacing in extremely dificult. 2/5 until I have a good way of judging the distance between gears. As it stands now I can try any number of combination and none of them even fit, let alone turn the gears in the correct direction.

Super Star Balls

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Mar. 02, 2009

Rating: 0

its got bugs. a little clock popped up and broke everything. When I'd clear a line around the clock the balls above wouldnt fall down to replace the ones I cleared.

Apocalypse

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Jan. 02, 2009

Rating: 0

This is really bad why is it on the front page and why do people like this? this is terrible

Dark Ping Pong [Das]

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Dec. 15, 2008

Rating: 0

ball got stuck on my bumper then flew behind me.

Casual Gameplay Escape

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Dec. 14, 2008

Rating: 0

Boo The whole anti-logic thing was lame. I stopped caring in moments and used a walkthrough.

Hey Wizard!

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Dec. 10, 2008

Rating: 0

The music is sweet. But everything else is bad. The enemies get lost in the terain. The necrohand is extremely inacurate. The mini map doesnt give a current location. The jetpack runs out too fast and the lightening takes too long to recharge. The upgrade system is blah. You need a better way of doging or blocking the bullets. This is cool game with terrible features. Make the enemies a different color or atleast dont allow them to fly through the ground. Give me a block or jump button so I can deal with the goblins, and make the hand appear in the exact spot I click.

The Several Journeys of Reemus: Chapter 2

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Dec. 03, 2008

Rating: 0

I've enjoyed this one the most so far. I felt like the puzzles were more logical, and the usable items were more obvious. I was frustrated somewhat in the previous games by resorting to clicking all over everywhere. Really great job, keep the system you have now going in chapter 3.

Powerpool

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Nov. 26, 2008

Rating: 0

We really need a level select though. It really sticks having to start from zero each time.

Basketball

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Nov. 17, 2008

Rating: 0

this has a little potential. Too bad the wildcats team sucks. but atleast our football is looking up. horjay lexington

Zilch

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Nov. 08, 2008

Rating: 0

If I lose then the game isnt random! derp. derp. derp.

Dandy

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Nov. 07, 2008

Rating: -1

your character is HUGE the hit boxes are massive and there's so much shit on the screen at once you can barely navigate and tell what is going on. Tone it down a little.

Frantic

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Nov. 03, 2008

Rating: 0

This game is amazing The best top down since area-flat for sure.

Tactical Assassin Substratum

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Oct. 29, 2008

Rating: 0

The knife kill is killing this game.

Territory WAR Online

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Aug. 07, 2008

Rating: 0

Demo of a lame clone of Worms.

Monster Basement

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Aug. 04, 2008

Rating: 0

I read the journal and got stuck. couldnt get out of the journal. bummer....

DayMare Town 2

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Jun. 03, 2008

Rating: 0

awesome. I do wish there was a little more logic to some of the puzzles though- also navigation was a tad funky. Easy to miss areas.

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