Wonderful! You've really done something right, taking a simple concept and executing it in such a great way.
Though i wonder about maybe adding Keyboard control?
How did this get to be front page?
Placing the gears in correct spacing in extremely dificult. 2/5 until I have a good way of judging the distance between gears. As it stands now I can try any number of combination and none of them even fit, let alone turn the gears in the correct direction.
its got bugs.
a little clock popped up and broke everything. When I'd clear a line around the clock the balls above wouldnt fall down to replace the ones I cleared.
The music is sweet.
But everything else is bad. The enemies get lost in the terain. The necrohand is extremely inacurate. The mini map doesnt give a current location. The jetpack runs out too fast and the lightening takes too long to recharge. The upgrade system is blah. You need a better way of doging or blocking the bullets. This is cool game with terrible features. Make the enemies a different color or atleast dont allow them to fly through the ground. Give me a block or jump button so I can deal with the goblins, and make the hand appear in the exact spot I click.
I've enjoyed this one the most so far.
I felt like the puzzles were more logical, and the usable items were more obvious. I was frustrated somewhat in the previous games by resorting to clicking all over everywhere. Really great job, keep the system you have now going in chapter 3.
your character is HUGE the hit boxes are massive and there's so much shit on the screen at once you can barely navigate and tell what is going on.
Tone it down a little.