@ my other comment, you can hit esc and restart the day from the menu so you don't have to replay the first two in challenge. still wish you could load your completed save though.
a good time killer, that's about it. i definitely hope if this gets badged that "all achievements" is not one of them. beating the game 5 times with 5 identical characters would suck.
bugs, auto-selling, and imbalance (why are monsters one-hit killing me on the third level as a warrior?) ruin what could be an excellent little dungeon crawler.
lovely game, but one thing bothers me a bit. using WASD to play uses shift to dash, however it only works for the left shift and not the right which is pretty uncomfortable. other than that it's a great game and the best unity one i've played by far. :)
i love the game and the genre, but the difficulty curve seems a bit much. level 1 and 2 were a breeze but i've lost on 3 about 6 times straight with no hope of winning at all.
it isn't very practical to have your hero also work as your base because that makes it much harder to use them without getting them killed, especially for melee heroes.
final boss does more damage in physical, magic, and rage, has almost triple my hp, and has the benefit of AI telling it how to play and get a dozen combos every turn. games based on luck = not fun, there are better ways of balancing.