The most interesting part of this game is that you can look at something ten times, but until you are looking at something WHILE you are looking for that thing, you can be completely clueless.
I really appreciate your willingness to incorporate the input of your fans. Before you added custom controls and better instructions, I was prepared to give you a 2/5. Now, you are definitely a solid 4/5. Great work!
A very enjoyable remake on the first two. It adds just enough variation to make it seem like an entirely new adventure. That said, the creativity on being able to add new levels with the sheer number already developed is amazing, to say the least. The new levels are fun, without being so hard as to need a walkthrough No doubt, 5/5
It seems like the difficulty changes how likely it is for the percentage shown to be true. That shouldn't be. Like a mission with 67% chance of difficulty on easy will work ~100% of the time. On seriously hard, it will work ~20% of the time. That's not how percentages work.
Meh, is too generous. I don't know what the person who said these graphics were better than EW4 was smoking, but these are clearly crappier. In addition, the interface is worse, you didn't fix up many small problems, and (as has been mentioned), there's no driving storyline, and simply too repetitive. Should've stopped with EW3.
My only complaint was that the shell doesn't block the sun snail's attacks. Really the only time I needed it, and it failed me. Still, amazing adventure overall.
I would enjoy this game much more if there was actual strategy in piece placement, and not just filling up the necessary squares. It would certainly make the game much more fun to play.
Alright, I would just like to say that this game is far worse than the past have been for a number of reasons. 1. It has been glitched multiple times in the past, resulting in ridiculous scores. 2. 2 different guys each contributed 5 levels. What, did they pay you? Theirs aren't even that good. 3. The autos are not that spectacular, and can take a long time to complete. 4. The pars suck. (notice the period) I seriously doubt Gaz worked nearly as hard on this players pack. As a sidenote, the levels I have gotten under par are 14 (1 under), 17 (3), 19 (3), 21 (1), 29 (1), 31 (3), 33 (1). There may be more.
I spent almost the entire game plotting out where each material is in regards to the background, and where you start. I can't figure out a single trend. I'm thinking the game is either too difficult/tedious, or not difficult enough, depending on how quickly/easily you find out "the system". If someone does figure it out, I'd appreciate a whisper.
I was freaking out at lvl 35 after the letters didn't come up. I realized I didn't get the early finish bonus and I died a little inside. BTW, good location choice for this game. Makes suicide much easier.
None of us are so idiotic as to not realize we can hit "menu". Please, just add a restart button so we don't have to load the map every time. You don't know how annoying it is.
It's the little things that count.
1. WTF is up with me having to slow down and they get to accelerate around curves? The last time I checked, cars don't go at constant speed all of the time.
2. The sound effects are so out of sync, it's almost like playing one of Brittney Speare's songs.
3. If you're going to make the scenery interact with the cars, at least do it accurately. Yeesh!