on a tick, delta time somehow got below 0 and the number library treats negative numbers as NaN (Not a Number). Sorry, that's broken right now. Delta is fixed but the Molecules won't reset. Should fix it.
What I've found to work pretty well is first, have a different layout for each type of resource. Much better having +2k on one than +200 on all. Second, it may not be the best but a pretty good and easy layout is one entire column of your best +resource getter card, followed by one column of +%adjacent resources, then back to + resource, etc... alternating between the two.
This game is an extension of the previous one: new character, new NPC (quest), new levels, new set of unique equipment...
Concerning the game of 2013, they are indeed very similar in appearance but I redid everything for this one: the last one was written in flash and this one is a written with unity. The main advantage is the mobile portability. I also took time to improve a lot of things according to players comments, I added new levels, new character... It took me a lot of work
I'm noticing the lucky hat on one or four people is the same thing, is this a bug or is it capped at 1? Also, I'm using an Xbox remote, but after a while it gets laggy and the buttons/d-pad spaz out and double/triple push it or something. It's not the remote, works fine on other games. I noticed it gets pretty laggy using bullseye shield when the enemy does multi-hit attacks.
1 lucky hat works for the whole party. As for the laggy thing, that's an MV issue I haven't been able to find a working solution for. I think it's part of the way the base game system translates input. Sorry about that. Nothing much I can do there. As for the shield, I suspect that may be because of the counter function attached to that shield, if I remember correctly. It would have to calculate each hit separately, so it might take a bit to run the calculations.
dash is disabled for most if not all maps. I wasn't able to find the way to remove the option from the menu, unfortunately. Sorry - this is my first game. I'm still learning.
on a tick, delta time somehow got below 0 and the number library treats negative numbers as NaN (Not a Number). Sorry, that's broken right now. Delta is fixed but the Molecules won't reset. Should fix it.