you know...that thing about the dog made me think of adding wild animals after the animals are implemented with them yielding materials (for sale or otherwise) if killed by a dog (you have to buy) or them destroying your crop (for a set period of time crops wont grow) if your dog doesnt manage to stop it(it adds a random factor to the game - which i personally like)
now that ive racked a bit of experience in this game...ill make a small comment - it isnt too hard to pve - use non-uri ships and drones cz they cost credits to rep - if you want to farm uri - level to enter 4-x maps..1.5x rewards - i earn enough uri for 1-2 lf-3s/day -- my game time is about 80 hours...using a nos with 7x lf-3s and 5x lf-2s its far off from good but i can atleast pve well enough
hm idk if this is a bug - but when in auto combat in a dungeon - if i open the skills menu and upgrade skills - parts of the ui and most of the map becomes erm - un - interactable <---if thats a word
yeah, thats why the option would be optional, i got bored of the fights fairly quickly, i mean facing 10 men with katanas 3-5 times per trip in the starting areas, thats just plain annoying, even at a fast pace
hmm found decent-good scout build...its working for now... 2x nano hypers,7k hp with 14k eu...41 m/s top speed...1.1k dps...total cost ~4.5mil...(390t weight, 610 mn thrust) it works well in assasinations and hit and runs XD
That is something to think about...