Boy, do you know how to scare and make people laugh and cry. I'm glad we got an insight into Dregg's past, even if it was just one line. Also can you give an option for disabling the tutorial? Some of us are veterans of the series and we already know the controls. As for the series, it's one of my favorite ones and I'm glad to have played every game
For some reason, my flock is the epicenter of all aircraft routes. All the aircrafts of the world just want to kill me. What wrong have I done to deserve this?
Tips for the 100x badge and hard badge: for 100x, forget the green and blue shapes, just go for all the yellow ones and put the pattern in 'in and out' and motion in 'right' and after you get the 100x multiplier just stay in the far corner so that you don't bump into red shapes. For the hard badge choose 'radar' and 'right' and then stay well behind the spawning line so that you can see where the red ones spawn, try to anticipate where the reds will spawn, get all the purplies, and try to get all the yellows. I got 8M in the end
I thought the numbers in the bottom meant the number of moves I could make. It'll probs be better if there are permanent captions describing what the numbers are. Also the tab/shift controls, imo, could be replaced with clicking the diamonds at the top to make it a bit more intuitive. The concept of the game isn't totally new, and design is almost nonexistent. Some chill background music and aesthetic, space-like design would be awesome. I'd still give it a 4.1/5 because its a puzzle game that succeeds in making you think, although the difficulty skyrockets from level 6 to 7, imo. An overall good game
If you're stuck on lvl 19, if you keep watering the flowers the flowers will be gone. For the rotating levels,rotate the ball so that the part of the ball you want will be at the bottom. Good luck
Been here since release and I'm glad there are more levels. It'll be nice if there was a soundtrack that went along with the mysterious theme of the level. Also level 7 ramps up the difficulty a lot, everything else is perfect.
Yet another entry in the series. GGs dev. These games aren't easy to make, and the fact that you keep making ones that win the monthly contest awards shows how good you are at storytelling and game-making
Thanks :) Yes, it takes a month of full-time work (sometimes longer) to make one of these - about two weeks of writing the story, locations, and the script, i.e. what to do throughout the game, then about two weeks of physically making the game. But it's enjoyable work and the happy comments from players are worth it.
Thanks :) Yes, it takes a month of full-time work (sometimes longer) to make one of these - about two weeks of writing the story, locations, and the script, i.e. what to do throughout the game, then about two weeks of physically making the game. But it's enjoyable work and the happy comments from players are worth it.