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SammyGold's Comments

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Bunny Flags

Play Bunny Flags

Oct. 14, 2010

Rating: -3

5 of 5 Thoroughly enjoyed getting the badges. Thanks.

Master of Fortresses

Play Master of Fortresses

Sep. 03, 2010

Rating: 5

Good first attempt. I'm sure version 2 will be outstanding. Small thing to add to the TODO list - need an undo button for construction

Amberial: Nebulosa Realms

Play Amberial: Nebulosa Realms

Aug. 19, 2010

Rating: 5

I liked it much better once I figured out to restart by pressing both arrow keys at once - much better than hunting for the mouse!

Coma

Play Coma

Aug. 03, 2010

Rating: 1

I agree that Kongregate should have an art house category for beautiful games like this. Maybe a Kongeregate Art Walk achievement kind of like the Pixelated achievement or the Best 0f achievements. The badge would require completing all of the art house games on Kong.

Bubble Tanks Arenas

Play Bubble Tanks Arenas

Jul. 20, 2010

Rating: -2

Boring. Like the old ones better. For achievement seekers: Just stay on the perimeter, keep moving in a cycle and aim toward the center. It doesn't matter what ship you have. You'll avoid hits and eventually clear the field. Unlike previous versions, you don't get thrown out of a bubble until it's all clear.

CellCraft

Play CellCraft

Jul. 15, 2010

Rating: -4

(continuing my comment) In fact - I think the entire game can be thought of as a tutorial for playing an actual game. It introduces all the tools a cell has to manage its environment. The actual game would be level challenges requiring the student to manage those tools to accomplish different tasks. It's actually no different than other management/strategy games - like civilization. Tutorials are great to get things started, but you only really learn the game play playing it.

CellCraft

Play CellCraft

Jul. 15, 2010

Rating: -1

Great concept - but it's not really a game because theirs no challenge. It's an extended lecture with movies. Not a bad thing to be sure, but I think students would learn much better if there was actual management and risk involved. If the cell's survival depended on how well they understood the parts of the cell and how well they managed their interactions. If it was done that way then the students score in the game could also be used to assess how well they understood the lesson. A high score could only be earned if you really understood and managed how the cell worked.

Level Up!

Play Level Up!

Jun. 25, 2010

Rating: -1

It crashed using Chrome, but worked using IE8. Blech. I'll get the achievement and then it's right back tro Chrome for me!

Don't Shit Your Pants

Play Don't Shit Your Pants

Jun. 24, 2010

Rating: -3

stupid. Got my 15 points now I'll try hard not to grieve over a lost 15 minutes of my life.

Rollercoaster Creator

Play Rollercoaster Creator

Jun. 09, 2010

Rating: 2

Yup. Sucks. Bad physics. Bad editing options. Along with all the rest, being able to click and drag tracks instead of erasing and starting over would be nice. Also, why does the coaster go so slow? A steep drop should be thrilling to watch. Oh well - I guess its more a commercial for the amusement park than a serious attempt at a game. I'd also rather earn points instead of a raffle ticket.

Caesary

Play Caesary

Jun. 02, 2010

Rating: -4

This is essentially Evony - I played that for awhile until my towns were crushed by folks who played 8+ hours a day. In fact, I think its the same company that sponsors this game - at least its the same enhanced cartoon babe host. I play this at least to get the achievements, but I'm not interested in getting squashed like a bug after spending so much time at it again.

Homerun In Berzerk Land: Berzerk Ball

Play Homerun In Berzerk Land: Berzerk Ball

May. 29, 2010

Rating: 9

1,400,000!! I used the walkman, taped bracer, ninja headband and ice sword. The key to power shots is that they are multipliers. That means they have a bigger effect if the geek is moving fast. A fast geek is easier to hit when he's flying low to the ground at a shallow angle. If he's coming down from space at a steep angle, wait for a few bees to level him off or wait for the bounce. I wasted many power shots trying to time the hit off a steep fall - it's just too fast for me.

Sydney Shark

Play Sydney Shark

Apr. 19, 2010

Rating: 0

Got the nuke. Really dumb. Even managed to keep the hat on the whole time. There ought to be a medal for THAT.

Sydney Shark

Play Sydney Shark

Apr. 19, 2010

Rating: -2

eh. Got all but the nuke. I'll play till I get it then I'm done. not so great. 2/5

Creeper World Training Sim

Play Creeper World Training Sim

Apr. 12, 2010

Rating: 0

Great new concept in tower defense. 4/5 only because this is the demo version of a pay game. Although, I might actually buy the full version anyway.

Run Elephant Run

Play Run Elephant Run

Apr. 07, 2010

Rating: 0

stupid stupid stupid. Got the damn badge now I'm done with this stupid thing. 1/5

William and Sly

Play William and Sly

Apr. 06, 2010

Rating: 0

Beautiful. Got all badges 5/5 + kred tip

Continuity

Play Continuity

Apr. 05, 2010

Rating: 0

Finished Easy and working on hard - very clever game. 4/5

Dream World

Play Dream World

Apr. 02, 2010

Rating: 0

I'm just here for the badges. I have the first two and now I'll just play now and then until I get to 2000 kills and then finish the game. But it really is a lame and boring game. No strategy, no action, no fun. bleh

SteamBirds

Play SteamBirds

Mar. 26, 2010

Rating: 0

Just starting to play - looks good. One bug though - the mouse wheel zooms but also scrolls the browser window so that the game rolls up and down the page. Maybe there's an easy fix?

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