samuellam1212's Comments

Game comments and reviews

DualForce Idle

Dec. 21, 2020

1

shield type enemy without priority system, and No explanation of what is sheild.

DualForce Idle

Dec. 18, 2020

-5

'idle' game that can not run in background. ????????????????????????????????????????

Developer Reply

Just released the update 0.4.5 which adds offline progress

Babel Tower

Jul. 06, 2020

11

Another annoying mechanics? gold bricks gain doesn't increase, AFTER I bought the artifact, It take ages to get back the used gold brick. I am done in this game. expected but disappointed.

Babel Tower

Jul. 06, 2020

1

weird bottleneck everywhere slow down the game too much almost doing the same thing again and again why no any automation or obvious upgrade. Fun machines is not that useful imo, like you will never have enough water, wood. Building speed is disaster. take too long to move up the material and transport the material to the elevator. the game is just too slow.

Otter Life

Jun. 10, 2020

1

the game is just far too short..... I see the wait for next patch in around 4hours game time..

Incremental Epic Hero

Apr. 20, 2020

1

NEED A PREVENT SELL ALL ALERT

Raid The Tower

Apr. 10, 2020

0

Nice Idea, but need more different mechanics to improve to complexity. I only see two levels of stat only, the number of units and combinations of 4 different units. how about some argument to boost the unit? something like relics. or other ways to boost production? when the cell is put together etc. to conclude, any way to add some other multiplier in, and some visible multiplier? also more QOL UI function needed e.g short-cut key for upgrade, auto raid etc. p.s, personally I think the concept of the resource is a bit broken, the number scale too big. Still, the balance is totally fine.

Developer Reply

Thank you for the feedback! The game really lacks features and meaningful options and decisions. I will be creating new ways of working with the grid, so the player has to do more decisions.

Cividlization 2

Jan. 23, 2020

4

Adding a relatively competitive opponent in an IDLE game seems not a good idea, I am new to this game, but facing an AI that has more city than me. feel like I need to be more precise on every action? which means I need to pause a lot when new things come? Just feel odd. (I tried normal at first run)

Developer Reply

If you play on peaceful, this can be played as an idle game, otherwise, you are right, it's more active than idle.

Incremancer

Nov. 24, 2019

2

Harpies are totally useless please make it do sth

Incremancer

Nov. 24, 2019

0

Please make the storage in end game more scaleable, make it requirement and volume more log scale so it does something. Also brain should do something in end game, how about make a reserch tap to weaken the human?

Incremancer

Nov. 22, 2019

1

and more types of undead we can summon? skeleton, split whatever

Incremancer

Nov. 22, 2019

2

how about a reduce purchase price in as end game upgrade?

Incremancer

Nov. 21, 2019

-1

water golem healing is not working

good try, but quite boring and too simple.

Developer Reply

I know, gonna try and make it better.

Idle IdleGameDev

Sep. 25, 2019

2

the balance actually start to break in the third run the second or third game already get 7B player

Path of Idling: Idle RPG

May. 21, 2019

0

so many bugs with trade and auto, no meaning to set inventory limit to 100 as every time I trade, the items number go back to 100 the idea of map is good to greatly increase the difficulty, however, need better UI to select the map, and the boss really buffed so hard

Path of Idling: Idle RPG

May. 21, 2019

1

BUG when choosing map, sometimes a stat window pop up and no way to remove it

one of the worst physics example

Path of Idling: Idle RPG

May. 20, 2019

0

Ummmmmmm, well, you tell me not to die a lot. but we just can't stop dying at all LOL

Idle Space

May. 03, 2019

0

I suggest adding some kind of achievement buff to delay the end game?