Another annoying mechanics? gold bricks gain doesn't increase, AFTER I bought the artifact, It take ages to get back the used gold brick. I am done in this game. expected but disappointed.
weird bottleneck everywhere slow down the game too much
almost doing the same thing again and again why no any automation or obvious upgrade. Fun machines is not that useful imo, like you will never have enough water, wood. Building speed is disaster. take too long to move up the material and transport the material to the elevator. the game is just too slow.
Nice Idea, but need more different mechanics to improve to complexity.
I only see two levels of stat only, the number of units and combinations of 4 different units.
how about some argument to boost the unit? something like relics.
or other ways to boost production? when the cell is put together etc.
to conclude, any way to add some other multiplier in, and some visible multiplier?
also more QOL UI function needed e.g short-cut key for upgrade, auto raid etc.
p.s, personally I think the concept of the resource is a bit broken, the number scale too big. Still, the balance is totally fine.
Thank you for the feedback! The game really lacks features and meaningful options and decisions. I will be creating new ways of working with the grid, so the player has to do more decisions.
Adding a relatively competitive opponent in an IDLE game seems not a good idea, I am new to this game, but facing an AI that has more city than me. feel like I need to be more precise on every action? which means I need to pause a lot when new things come? Just feel odd. (I tried normal at first run)
Please make the storage in end game more scaleable, make it requirement and volume more log scale so it does something.
Also brain should do something in end game, how about make a reserch tap to weaken the human?
so many bugs with trade and auto, no meaning to set inventory limit to 100 as every time I trade, the items number go back to 100
the idea of map is good to greatly increase the difficulty, however, need better UI to select the map, and the boss really buffed so hard
Just released the update 0.4.5 which adds offline progress