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Super Crazy Guitar Maniac Deluxe 3

Play Super Crazy Guitar Maniac Deluxe 3

Oct. 28, 2008

Rating: 0

1) Nothing new, this is just real poor version of FoF or GH, which ever you wish to claim. (But well, if FoF is pc version of GH, guess it makes this game poor version of FoF) 2) doesnt work too well on weaker computers, or atleast my laptop which usually works just fine with just about anything wont cooperate on this one

Caravaneer

Play Caravaneer

Oct. 28, 2008

Rating: 0

Yeah, needs few updates... One I'd love would be: formation. To be able to select your formation before hand would help out ALOT. It kinda sux when people just get to randomized positions, then I get like snipers in the front row and support in the back row... And assault units stuck behind some trucks and units with low initiave blocking their way... And there could be option to automatically count the outcome of battles, really, I dont want to bother 30 versus 2 robbers.

Wooden Path

Play Wooden Path

Oct. 28, 2008

Rating: 0

Lets see, few maps I can do for fun, 22 for the badge, but finishing all the 50 maps, thats just boring. (50, as in "52") the game offers nothing new after few first levels. 2/5

Caravaneer

Play Caravaneer

Oct. 27, 2008

Rating: 0

discoalienpro, so according to your theory, a tennisball makes more damage than .44 magnum, just because it has a larger caliber. I see...

Bubbles 2

Play Bubbles 2

Oct. 25, 2008

Rating: 0

Ehh... Im just too unlucky, get to 1500 and after that no powerups but 50 mines =.=" 5 times a row... gets boring And the power of powerups aint really listed, like what does "Noir" do? Other than change colors of the screen... anyways, 2/5

IndestructoTank! AE

Play IndestructoTank! AE

Oct. 24, 2008

Rating: 0

Ehh... easy... okey game, BUT! We all aknowledge your mouse function knowledge, you do not need to prove anything for us, so could you please take the useless "Focus lost" message off, or atleast fix it so it wont get stuck in any occasion. I got it stuck right before last badge, had infinitive fuel and all... Had to restart the game since playing behind that stuck message was really really difficult, couldnt see all the objects...

Gateway I

Play Gateway I

Oct. 24, 2008

Rating: 0

Kinda short, took like 5-10 minutes... But I guess its ok game... nothing too special tough.

Music Bounce

Play Music Bounce

Oct. 22, 2008

Rating: 0

Erm... 12 is as hard as what, 13 I solved in around 30 seconds, 15 I solved in 15 seconds... Sure the order of the levels is correct? =D Anyways, neat game, 4/5

Music Bounce

Play Music Bounce

Oct. 22, 2008

Rating: 0

Great game, yeah, level 12 is hard, but I solved it =D

Particles

Play Particles

Oct. 22, 2008

Rating: 0

Hey, cool mini game, but could you do something about the lag? Seriously, I can run 3d games without any lag, but few balls in 2D and the lag gets horrible? Something must be terribly wrong with the code here...

The Imperium

Play The Imperium

Oct. 21, 2008

Rating: 0

What can I say? The game lags, troop and resouce management is overly troublesome, building part aint too good, strategies cannot be used while fighting... Just what exactly was what this game had again? Production levels and needs get overly unbalanced, to continue the list... And so on, and so on... 1/5 - "I didnt like the game too much" Perhaps someone else finds it enjoyable?

Warlords: Heroes

Play Warlords: Heroes

Oct. 21, 2008

Rating: 0

Hmmm... Lets see, Real neat that players can go around where they wish, level up their hero before entering the boss battles. Some bugs with archers (How does "Long range unit" attacks from 0 or -1 distance? Where as longsword only attacks from 1, or maybe 0.5...) Few upgrades, rather rought upgrading system, some of the "upgrades" form a real hindrage for some players, and I couldnt find a way to organize a strategy with how to use the skills, nor could I find a way to remove learned skills. Adding a strategy builder would be a great addition. (I mean, "First use skill x, then proceed to 2x skill y. From distance z attack with skill d, from distance k, attack with skill c. If opponent is longranged attack with skill p, if shortranged, skill b, ect.) Several playing modes a plus, always... Id say, 3/5. Not so great, but certainly worth my time.

Tutorial On How To Make A Tutorial *working*

Play Tutorial On How To Make A Tutorial *working*

Oct. 17, 2008

Rating: 1

Few hints: You forgot to mention "Do only tutorials about things you're really good at, other vice they wont be helpful"... Get it? ^^ And also, I'd like to point out, this is not really a tutorial about how to make a tutorial, but actually a tutorial on how to make pages with flash. These are two different things, tutorials dont need to be done with flash, and flash that has lots of pages and few buttons doesnt make it a tutorial. And... lets see... "First click the oval tool, its in the left hand toolbox"... I dont have left hand toolbox. For what program could this tutorial be? Its good to mention just exactly what the users must open...

Distopix

Play Distopix

Oct. 16, 2008

Rating: 0

Ehh... My message just got real hard to read. I just love the way Kongregate commenting system kills my paragraphs... =D

Distopix

Play Distopix

Oct. 16, 2008

Rating: 0

Hmm... Okey game, but there are few things... What kind of escapebility check does the game use? Just that sometimes it seems that Im destined to lose a life, and then again, sometimes I get halfway trough without moving a muscle. And there seems to be awfully lot the kinda 2-10 block groups, I mean, the blocks are in one pile, REALLY easy to dodge... So you could look at the part of the code where the places for new blocks are decided... Perhaps make them come in predecided formations, I dont mean that you should throw the randomize away, just find a balance between random and tailored. Or just add few rules for the randomizing part, or check the already existing rules. (Id say, informing the machine not to spawn blocks above each other would be one good idea... And checking that there always is at least one hole to escape trough...) And the part when the game area goes smaller is (atleast for me) rather hard to see... Other than that, great game. Just a little work left it seems.

Ether War

Play Ether War

Oct. 16, 2008

Rating: 0

Hmm... Okey game, but too much particles... For some reason, I get a headache whenever I play this one O_o Might be the particles...

impossible QUIZ

Play impossible QUIZ

Oct. 15, 2008

Rating: 0

Ehh... This game sux... Even tough I got about all the questions correct at the first try, well, just the numbers of objects, since there are NO CIRCLES in there, damnit. Ellipses, no circles. And there DEFINETLY are not 17 squares. AND 17+17 is NOT 21. Even your name I got with the first shot. And your mothers name. Fathers took 3 turns. And I have no idea who the flying guy was, but did I mention you're so predictable? So that too, first try. Just that, the game obviously wasnt worth my time, even tough its one of your least suckiest production... All rated 1/5 that I have tried of your production... Seriously, quit bothering us.

How To Add Frames In Flash MX 2003.

Play How To Add Frames In Flash MX 2003.

Oct. 14, 2008

Rating: 0

XD Dang, got me there, Im still laughing. Damnit, this was a good joke. Lets see, fills the purpose, is simple to understand, graphical realization bit lacking... Bit repeatitive... 4/5

Shootorial #1

Play Shootorial #1

Oct. 14, 2008

Rating: 0

Hmm...? Great! Flash tutorial =D I've been wondering what kinda code ActionScript needs... pretty simple looking... Cant tell how it differs from C++ Hehe, I've been just too lazy to look for actionscript tutorials, but seems the fate has led one to me. Good job, really. I got to say I have readen dozens of worse tutorials (not about flash but well, tutorials overally.) So believe me when I say this is good stuff. Some minor downsides also, but overally good tut. 4/5 Could you do somekinda appendix also? I mean, to fully describe the key functions, special functions ect?

Modern Tactics 2

Play Modern Tactics 2

Oct. 13, 2008

Rating: 0

Good game, Really love the ranking system. But there's also lots of annoying stuff (For example, you cant step on a square that has a body in it, real annoying. Ect. minor stuff.) Offers some enjoyment but Im not going to devote my life for playing this ^^ So lets say, 3/5

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