The option to upgrade amount of battery charges instead of dynamite would be nice. After spending an immense amount of time patiently digging through gears to get to that f*ckin' eyeball that somehow got blasted to several hundred feet below it's heartbreaking to run out because there was only one battery to grab.
Very Zelda-like indeed, although is there ever a point you solve puzzles instead of simply hacking and slashing to open doors? Can't stay interested long enough to find out. >.<
Turn based combat isn't usually my thing, but if a really great game catches my attention . . . Not one item found from combat has shown up in the inventory, the premise (being a zombie) is lost in that Sonny might as well be human and have I mentioned the monotony that took only the first level to kill all interest? Very nice graphics and excellent effort, it's well made but not for me.