I will only accept quits count as wins when the sacrifice card is removed from the game. I haven't even played multiplayer yet, but I am at 3 territories left on the hard campaign (including evil monster thing) and at 20+ games quit in the first 5 turns because of multiple sacrifices in a row.
The question of what is launched in Learn 2 Fly 3 is ambiguous; it gives the correct answer as 'dummy' but the answer 'sack' is also given which is much more appropriate for the item in question. Also, the rule about multiple choice questions, "Pick the /most/ correct answer" shouldn't apply here, so one or the other of those answers should be replaced.
High speeds are very well implemented, road line patterns got interesting. Had one level where the white dashes actually seemed to be creeping to the right a pixel at a time.
Fun, but far too easy to complete before the quests are all done. By the time I finished the game and then finished upgrading, I still had 50 quests to go.
awesome game, could use a hard badge for completing all puzzles under level-specific time limits (1:00 level 1, 2:00 level 2, 4:00 level 3, something like that. maybe even lower and impossible level badge)
Defense quests don't work. Using a bow I rarely ever hit enemies, regardless of where they are in relation to me and how skilled I actually am at using a bow.
Very poorly optimized. Fun idea, but it slows to a crawl when there are too many shots on the screen, which is about 5. Stops entirely at level 7 when the fire shooters come in.
Now let's see shall we - eveyone else can finish level 10, except you. Now, is it the physics engine which is crap, or something else?