GREAT game! i cant wait to see where this goes. i am a fan of idle games and i see this as being one of the great up and coming games! couple things i have seen.
1. you can get more then the full inventory
2. shop is really irregular and kinda hard to figure out.
3. items are too plane and equal. (different tiers and types dropped randomly and higher chances with higher level mobs.)
4. Classes are too similar in builds.
5. skill books are a nice touch but having 5 skills and 5 equipment slots i think would fit better (Once more items are in the game)
6. choice of what class you get would be nice.(4,3,3 is nice but it would be fun to play with different builds)
7. Awesome build so far.
i have played every idle game on kon that has come out in the last 3 or 4 months and many others. if you have any questions or need help with anything inbox me. I would love to help in any way possible.
In the intro there are some grammar problems that make it hard to read. i am not a grammar freak but..."Anyway the first people that got here doesn't...." it should be don't or did not. Also "And now my mother need me...." need needs an "S".
Thank you for the correction i don't know anyone around who speak a good english that's why i couldn't correct everything
I will update that in the next update
Love this game!!! suggestion: make it so we can decide if a heat exchanger will 1. take heat from reactor 2. give heat to the reactor or 3. nether give or take. i think this would really help build more what we want. i am struggling due to wanting something to be self sufficient but keeps pulling heat and the other way around. things are giving heat when they dont need to give heat.
i cant play the game. i load the page and get to the menu and when i go to load my game it freezes and never opens my game. just puts me back at the main menu.
Looks like you have so big of a save it passes the default freeze limit of 15 seconds. I'll lengthen it to 2 minutes and if the game still does not load, let me know.
Yeah eventually. Do you want four separate leaderboards for the different types of green stars found or one single leaderboard that shows the total amount of class Q suns found, or both?
@tomorrow i like that idea! it would really help if we could add different fleets to a flagship but if the whole battle was lost that that flag ship was in it would lose exp. this would be a way too "combined fleets" as well as make it a little more fun to grind.
suggestion. maybe have a end game research as an ability to toggle sun type glow. that way as we scan through we can see what we are looking at a little easier. (at this point i am looking for O or Q class pretty much. would be helpful if it was a little easier to see)
yes a bit ago there was a glitch were you had to go into options and fix the fusion refresh rate due to it being off. you fixed it. but now it is doing it for "right click info." (every time i reopen or refresh the game i have to click on that option to toggle it even if i go back to what i had it on to begin with it helps dramatically)(my guess is the default setting is way off)
i really like warownslife's idea. i agree with you on no insta finish but maybe make the fusion where you can type how many balls to enter that way you dont have to click 3 or 4 times per ball. (i have an 85 invo and it is a pain doing 75 for golden liquid.)
apple this gives you an idea. i just finished the battle i was ranting about =P 1 hr and 10 min long with 5k t5s maxed tree, for a 1800 size planet 3 foes and i only lost 10 ships. if i am only losing .5% of my ships it should not take near that long. if it was a really close battle then i would be ok with a half hour or something like that but i only lost .5%. that is a slaughter if you ask me.
suggestion... keep tweeking planet battles. i have 5k t5s (after the buff) fighting still takes 20 min + to fight some battles. i think after 5 min a battle should be over. its really dull sitting here not being able to do anything for 20 min just to take over a planet.
it's on the pause, or keep refreshing.