Enflame feels really underpowered, since the main idea is to never let your enemy use their cards (later in the game they often do extreme damage). The enemy taking 10 or 20 enflame damage, out of their 500 max hp, on playing a card that does 70 damage, is completely useless
this isnt an idle game it's a mobile game where you need to keep clicking on everything. absurd amount of clicks required, and nothing is happening on the screen
@Elkian dark ritual is a must, you don't lose anything, every time you dark ritual it gets easier and easier to reach the same point again. And it helps you reach higher Ranks faster, which in turns gives you more inspiration, and more Habit, which in turn makes you reach the next Dark Ritual faster, etc. etc. The Status Up bulk upgrades, for 10/15/20 inspiration are an amazingly efficient way to increase your fighting power :)
Basically you should click Dark Ritual whenever you see your talent has increased... The inspiration is super valuable
Default uptime of a formation is only like 1/7... Which means that all your skills don't have any extra effects in 85% of cases?? That's SO useless. Only good for boss fights, which are in any case a thousand times easier than dungeons
Can anyone explain to me how AOE works? I tried both Fireball, and Stone Pellet, but even if I do 3k damage to the main target, I do 0 AOE damage to other enemies. But it says in Effects description that it does 5% damage to other enemies. I want to be able to one-shot stupid mushroom dungeon, it's ridicilously slower to get mushrooms than apples or pork
Potential bug report: enemy Berserker had a "Attack 29" item. I used my Potion of Weakness on him (and expected 14-15 damage) but when he hit, he hit for 21.
It seems like this is a problem for many new players, so in the next version, we're putting a huge surplus of food in nearly every shop (currently shops carry 2-4 food, we're making it be 6-12 in the next version). You'll therefore be able to buy way more food than you need, most of the time, and should be able to find the right balance a lot more easily.
Wait, awakening my weapons and armor reduces their stats????? I lose the enchanting bonus and have to enchant again to reach the same numbers as before?? I really don't like that
I don't like that I need Tier 1 crafting mats to awaken Tier 2 and Tier 3 gear. It's really hard to get enough of the green materials, and it feels bad to farm those mobs because they give such small gold and xp
I like the game, but think there' way too much information given to the player, like the exact dragon's move pattern, or the advice on how to min-max xp. It's like I'm not playing a game, but reading a guide about the game written by pros. Let me hide all that stupid info and just play the game, and think of these things on my own, thanks.
It seems like this is a problem for many new players, so in the next version, we're putting a huge surplus of food in nearly every shop (currently shops carry 2-4 food, we're making it be 6-12 in the next version). You'll therefore be able to buy way more food than you need, most of the time, and should be able to find the right balance a lot more easily.