I really think we need a trading system. Now im NOT talking about a system for cards, im talking about a system to trade crafting materials. I hate having 20 of all but one material required for a card. Being able to trade materials would be a nice system.
I would have to argue against PVP rewards (not a leaderboard). Should PVP give out rewards based on top players or whatever, the best decks of say 20-30 cards are going to be beaten out by any person who can slap 4 cards together and create a never-ending heal deck. These decks will become the norm for PVP and it will be even less attractive than it already is.
I think a system that converts gold to coins would be nice. Would have to be a good ammount of gold for coins tho. Maybe bonuses for buying in large volumes.
@yaddah No. you can buy 3 gold packs and participate that way. you keep the cards you open so as long as you are buying gold packs you might as well take a shot at getting some better stuff.
You will need 3 Draft packs and 3 Gold packs to participate in a Draft match. You'll be allowed to keep all the cards you SELECTED from your draft packs, and all of your Gold Pack cards as well.
Just an idea. For people like me who work on making just one deck, maybe a sell feature or a trade feature? Then we can get other cards and get rid of ones we don;t want. Just a thought
This is a surprisingly good game. however the energy system, again, kills a game. However, this is so well made that is deserves a 4/5. 5/5 if energy was removed
Hey Sauroman, thank you for giving us your thoughts on our Energy system. Maximum energy and energy regeneration both increase as you gain levels, this should allow you to play more often and for longer periods of time. Hope this helps!
You will need 3 Draft packs and 3 Gold packs to participate in a Draft match. You'll be allowed to keep all the cards you SELECTED from your draft packs, and all of your Gold Pack cards as well.