The scout Q ability is really hard to control. Perhaps you'd implement a slow-mo bullet mode when he goes in there. Enemies still see him really fast but you are controlling him in slowmo. Good idea?
That would be nice, but almost impossible to do, since your machine, their machine, and the server need to be in sync. We like the speed. As you notice, every class has something that is great, almost super-hero like, and just like a super-hero has weaknesses.
Good game. Graphics not too intense, so bad computers can handle it, AI not retarded. Only complaint is that when I go into a skirmish, I deliver all the strong blows and my companion finishes the "1" hp left in the enemies, getting all the exp and gold. Perhaps fix this with an assist bonus?
I started playing. With no introduction but some time in the future and your home is being invaded, I am taken to an A.I battle where these women are fighting ( Why not men? Keep forever alone nerds in the game for some seconds?) and with no introduction to themselves, their ships, their personality or backstory. Suddenly, after a few seconds the battle is over and the other woman goes all " Hahaha more corpses :D". Obviously I'd be more emotional if you ACTUALLY introduced that woman to us and gave a valid explanation and reasoning. But no. I'm just taken into a plain dramatic scenery where there's this man ( Not explained if it was me, a friend or a relative) and does the tipical " NOOOOO I SHALL AVENGE YOU MY DEAR ONE!"C'mon Greg, What'cha playin' at.
Seriously Roka, you need somebody helping you. You'll never get a the game to a really good level on your own. Plus add more actual additions than bug fixes, because that way new people will come/return to try 'em out.
Is it just me or I see no difference in the two pistols? I tried the revolver and it seemed to be the same as the other pistol, just with a smaller mag.
If you are ever adding zombie mode: Make it so people have to go around collecting supplies to block off doors and windows. The more shooting you do, the more zombies you attract so you would need to fortify ruined houses and make bunkers to survive. Also make it so you need to collect ammo and medi packs, please. Thumbs up so the developer can see.
Same thing as Backyard Monsters. No changes. Nothing. There's just the same thing: Constantly come back to the game to harvest resources, the same ways to attack and all. 3/5 for same game and money begging.
Am I the only one who thinks of stress as an improvement? 'Cause it's nice it adds a little bit of more challenge to the game and you've got to plan ahead. Still, the dev should give the option if we want stress or not, so we can choose between a casual gameplay or more strategic gameplay. Thumbs up so undefined can see this.
@samiforce1995 There isn't a game that does not need unity-shockwave without having an engine of it's own, which would make it much more difficult to actually get the game working. Second, you can join rooms by doing "Find Room". Third, Freerangegames is going to update the game soon and put more guns in it allowing the player to actually buy some equipment. Thumbs up so newbies understand.
That would be nice, but almost impossible to do, since your machine, their machine, and the server need to be in sync. We like the speed. As you notice, every class has something that is great, almost super-hero like, and just like a super-hero has weaknesses.