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Bullet Heaven 2

Play Bullet Heaven 2

Nov. 08, 2015

Rating: 2

@Sunwave: Have you tried setting the background brightness to zero? That, combined with high contrast bullets, could help a lot, even if it does take away from the game's beauty.

Bullet Heaven 2

Play Bullet Heaven 2

Nov. 07, 2015

Rating: 1

Rated 5, favorited and slapped this masterpiece onto my playlist as soon as I saw that it was released. Really nicely done, kupo707. The gameplay screen being shorter than it was last time takes a while to get used to (Less space between me and the enemies), but that's okay. I had some sort of glitch that I don't know how to reproduce where I ended up purchasing Slime Bunny for free without having the expansion pack, making her show as purchased in the shop. I can't select her though, so the glitch isn't giving me any unfair advantage. :P Anyway, hoping your future projects will continue to be this fun! I like the high-contrast bullets option, although I think it would be nice if there could be similar options that would still make the bullets easy to see while not hiding their colorful shapes, such as the ability to toggle glow effects like in the first game.

You Have To Burn The Christmas Tree

Play You Have To Burn The Christmas Tree

Nov. 04, 2015

Rating: 1

For those who were wondering like I was, the game does have an actual ending; the comments aren't joking. After a while, the screen goes black and then you see the ending. You may need to be patient, though.

Bullet Hell

Play Bullet Hell

Nov. 04, 2015

Rating: 2

I think I might have figured out how that annoying glitch where the player doesn't respawn works. From what I've seen so far, it seems to happen whenever the player is in the air. My guess is that when the player dies, the character's sprite turns invisible and spawns those white corpse particles, rather than being entirely replaced by the particles. However, the character's now-invisible sprite is still following the laws of physics, and ends up falling right through the floor for some reason or other. Maybe it no longer has a hitbox for the floor to detect. Anyway, when the game tries to respawn you, it fails because it doesn't know what to do if the character's sprite falls under the screen. Obviously I could be wrong since I didn't program the game, but this is my best guess. (tl;dr: I believe you don't respawn if you die while jumping)

Shop Heroes

Play Shop Heroes

Nov. 01, 2015

Rating: 7

I think it would be nice if characters would try harder to avoid standing in front of each other; I've had several moments where I would try to click on a customer who is standing uncomfortably close to my shopkeeper, and end up accidentally clicking the shopkeeper instead. Also, there was one other time where Moon was standing right on top of Melina in the inn, making it impossible to try to check Melina's personal quests until one of them moved. It's not really that frustrating, but it's just a tad inconvenient.

Developer response from cloudcade

Will see if we can better re-path these guys' AI.

Vampire Physics

Play Vampire Physics

Oct. 28, 2015

Rating: 7

What goes through the heads of "normal people": "Oh no, a vampire! If only I had some garlic to ward him off... hey, is that garlic over there? Don't mind if I do~!" *nom*

Shop Heroes

Play Shop Heroes

Oct. 25, 2015

Rating: 3

The thing I appreciate most about this game is the fact that unlike almost every other shop-related game, customers won't get angry or impatient if you don't work well enough. It really takes away a lot of the stress, even if it's not realistic (But then again, a realistic store wouldn't sell magical potions anyway :P). I probably wouldn't have continued playing this game otherwise, so I'd say it was a great idea on the developers' part.

Developer response from cloudcade

Thank you for the feedback! We'll send these kind words of encouragement over to our dev team. :)

The Classroom 3

Play The Classroom 3

Oct. 14, 2015

Rating: 7

The stealth mission probably would have been more fitting as the last level, but it's still a nicely done game. As for those who have been wanting a The Classroom 4, I think it wouldn't be too difficult for someone to make a The Classroom game of their own in the program Scratch that can at least get close to the quality of the first game. I'd do it myself, but I'd probably lose interest in the project before I actually take it into serious consideration. :P Here's one that's fairly decent: https://scratch.mit.edu/projects/72871370/ (Please be kind to the guy who made it; it's a good effort)

Lucky Tower 2

Play Lucky Tower 2

Jul. 12, 2015

Rating: 0

Silly game! Some of my items keep turning into unsellable maps because of a glitch, though...

Bars of Black and White

Play Bars of Black and White

Jul. 11, 2015

Rating: 8

What I find jarring is that I can't see the giant gaping hole I made in the wall unless I stand right next to it.

Bear in Super Action Adventure

Play Bear in Super Action Adventure

Jul. 06, 2015

Rating: 5

Might I suggest adding numbers that quickly flash above you whenever you take damage? For example, when a big enemy deals double damage, a red "-2" could appear above your head, kind of like in Cave Story. I think it would make it easier to recognize which enemies deal more damage than others.

Planet Running Man: An Incremental Game

Play Planet Running Man: An Incremental Game

Jun. 07, 2014

Rating: 0

As they say on the DashNet Forums... "FASTER MENNER!!!!". But really, this was pretty entertaining. I like it when idle games have a set goal to work toward.

Developer response from dotacreepy

Thanks. I've played a lot (almost all I could find) and feel the same way. Most could do with an ending. Some are perfect to be endless but they need to be super refined, unlike this game :P

FPA: World 1 Remix

Play FPA: World 1 Remix

May. 14, 2014

Rating: 1

Get a key guys, the extra levels and collectables you get out of it are pretty sweet. And totally worth it since they'll carry on to World 4. If I wasn't a beta tester I'd be willing to pay for it too if I had the chance.

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