A very entertaining game. I will not be satisfied until I have unlocked 1400 in every difficulty, and perhaps not even until I have #1 across all high scores.
I beat the game. That was a nice 10 minutes of my time. What happens if you actually press the give up button?
Oh yeah, I 92%ed Super Meat Boy last summer, so I've had plenty of practice for this game.
It would be nice to have more color variety, and also if there were some way to tell the difference between powerups before you're really close to them. Perhaps different colored beacons. Of course I understand that this is just the alpha version.
It automatically makes me break asteroids whether I'm holding up or not. Also, a wider field of vision would be really nice, so we can see what we're doing.
It was a really fun game. I think it could be better if there were 3 or 4 times as many achievements. I beat it after an hour of play, and don't have any desire to keep playing.
This game is a neat idea, but I think too many of the levels were less about figuring out how to solve them and more about trying to get the pieces to move as you want them to.
I really enjoyed this game. It was difficult at first, but once I got the hang of it I scored 180. I only lost because my keyboard can't recognize enough keys at once. A good strategy I found is to have the spacebar triangle either at the top or bottom the whole time, only switching when you absolutely have to. Keep watch on the ball with your peripheral vision (it's a big freakin line platform). Focus your attention mostly on the square station, glancing to the others every few seconds. It's like watching your speed while driving.
This game was outstanding, I loved every bit of it. the creator did a really good job of making it creepy. I confess I peeked at the walkthrough a few times.
Fixed in the next version, thanks!