idea for devs. while the duel wins unlocking card story is an awesome idea, some cards are worth negative points and give bonuses when you lose the duel. it would be very hard to get 300 wins with those cards since you would be avoiding winning. so how about instead of giving duel wins when a card wins the duel how about giving duel wins when a card earns you points or gives the opponent negative points. this way a point debuffer can "win" by losing with the opponent getting negative points.
@domdeluise it costs 7.5 spawn larvae but is up to somewhere like 40x more powerful. its downside is that you have to have existing larvae to clone. it's maximum effect is based on your larvae per sec. It effectively doubles your current larvae/cocoons (up to the max of course). cocoons can't be consumed so i recommend keeping cocoons up to the max production of clone larvae so you will always get max benefit. keep in mind any time you buy hatcheries/expansions the max goes up.
dat feeling when you are in slow motion and something is chasing you faster than you could ever run from but you can chain the jumps so perfectly that you are always just in front of doom
does anyone know if int does ANYTHING to melee or range units cause otherwise it seems pointless that one melee unit has a higher max int then the next
He's not the world boss for nothing :))