great game, grinding was frustrating but i liked the slightly different take on TD, as soon as you unlock golem and build 3 workshops it makes the other melee units redundant... you can finish all the high levels only using golems and archers.
The defend function seemed slightly redundant. even with 4 towers built i lost over 100 resources in one go (after using resources to defend...)
glitch i just found, if you click on something you have already upgraded and then upgrade it, it chooses the nearest option and just upgrades that for you
5/5, i loved this game, but found it difficult to know if I had done enough training for the next league matches because i had no idea what i would be facing each time. Would also like to say its great to see the developer replying to posts, makes input feel welcome.
i love this game 5/5 only problem is the annoying on screen links, can you just leave them on the main screen? also a way to get to the main menu without having to reload the page would be nice
if the cat wants the fish and the dog wants the cat: take the cat across the river first, then leave it on the other side, then take the dog across, take the cat back to the first side, take the fish across, and finally take the cat across. problem solved.
(Continued from above)
If you scaled up the health of all the participating units, it would make the game more interesting, as it should allow for continued upgrades. (Example: Upgrade damage by 1 (1/5) so you could get a max of 5 more damage) Obviously to do this you would need to provide more upgrade points at the end of levels.
Overall a good game with a great innovation, the transforming battlefield adds an extra element to strategies. You could also play around with this and make it more difficult by making the amount the board spins random (instead of always one).
i like the game (gave 4/5) but i reckon a much more detailed upgrade system would be beneficial. I would recommend that each race have its own upgrade tree, so that certain upgrades are pre-requisites for others. So for humans have upgrades for the fighters at the top and eventually unlock the juggernaut ones...
I also recommend a greater variety of upgrades (so you can get one at the end of each level allowing for greater customization and a sense of progression throughout the game)
the difficulty on this game didnt even increase. i got 3min 45sec and a score of just over 26000 on survival while just holding down an arrow key and shoot. still 4/5
good game, but i would really like to see more units, different colour teams and perhaps enemies should be more difficult to kill, as they improved nowhere near as quickly as your own troops. Also, on the units topic i reckon it would be good to keep the limit of two troops but give us a choice between others 5/5
oh? We will look into that. Thanks for reporting it. :)