Cool game. I would suggest that the pair sound effects are more in tune with the jazzy soundtrack. As it is, there's relaxing music with jarring effects. I wish it stuck to one mood. Thanks for posting the game.
I would like info popups when I hover over aquarium items. It's relaxing and soothing to look at the aquarium, and I'd like to remember what each thing I paid for with my hard earned pearls is.
Fun game! Mesmerizing. Couple suggestions. The percent counter is unnecessary. The black font on the dark blue parts is unreadable. I echo the suggestion of a monotype font justified to one side or the other, to avoid the words and numbers jittering around.
Fun and addictive little game! Seems sometimes a bit buggy, on occasion when I think I successfully plug in, the game ends. Will check back for updates.
Very cool game idea with a lot of promise – I like the simplicity and minimalism. I understand it's still in development so I'll share some comments with the hope they are helpful. First, when I lose a ball, the screen fades, but before it fades all the way out, a ball confusingly appears in the place where it last sat safely. Second, on occasion the transporter circles, starting in level 11 and 12, frequently fail to transport the ball. It seems inconsistent. Third, I found the warped screen level and the water level to be more difficult, without being more complex. I like when puzzle games increase difficulty with incremental complexity, so I can try to plan ahead mentally, instead of just guessing. I really couldn’t play past level 14 because the transporter circles were often failing to transport the ball. Unless I’m missing something, this seems like a glitch. I can’t comment on higher levels as a result. I look forward to playing and enjoying the final version. Thanks!
Hello, I'm really glad you liked the game. It's good when I put my game in early acess to people play and test it and find bugs that I sometimes can't find. For the first case, I guess I understood, if you die the first time doesn't make the fade of the level, and after the first dead does, am I right? Second, frequently missing? humm Maybe fps drops? Because I tested the game in 2 laptops(not so good) and my desktop pc, and went pretty well, I don't know, maybe its caused because of the fps drops. Third, yes they are, but this is just a demo, the full game, have the level incrementaling the complexity level by level, and cool effects. The game it's available on steam greenlight waiting for approval, and mobile platforms. Thank you for your support, for me the opinion of the players it's very important. Cheers
Hello, I'm really glad you liked the game. It's good when I put my game in early acess to people play and test it and find bugs that I sometimes can't find. For the first case, I guess I understood, if you die the first time doesn't make the fade of the level, and after the first dead does, am I right? Second, frequently missing? humm Maybe fps drops? Because I tested the game in 2 laptops(not so good) and my desktop pc, and went pretty well, I don't know, maybe its caused because of the fps drops. Third, yes they are, but this is just a demo, the full game, have the level incrementaling the complexity level by level, and cool effects. The game it's available on steam greenlight waiting for approval, and mobile platforms. Thank you for your support, for me the opinion of the players it's very important. Cheers