Wow neat. Started playing this game 2 days ago and now on day three I can play two missions. Day three. Play 2 games before I'm out of energy for newer missions. TWO. They took 30 seconds, total. Now sure, I'll get a little more mileage out of PVP battles but what kind of f**cking game is designed to play for thirty f**cking seconds at a time??? Weak AF
I agree with everyone that says that boosts should be removable, but I feel like it's probably just fitting into the pay aspect of the game. How about a compromise? Legendary rarity boosts in he shop that have the additional ability to be removed and stay in inventory.
There should be a tab/button on the curio's stats that show that curio's max stats, like you would see in the shop. That would help deciding which curios in your collection to level up, and it would help comparing curios in general.
10/10 Great game. Good job Zillix. Very simple but it hits some strong marks. I might consider it an art game, but it is fun to play and has a cool story. I went to the game for a badge to see that I had already earned it by playing earlier. Hearing the music and then seeing the game reminded me of the game, immediately was hit by the feels. This game will produce the feels. Cool game.
Best level for mining Callistite is level 600 as far as I can tell. This game is still fun to check into every once in a while but, man. I kill level 700+ Golems in one hit and so far the devs have had "Your Games" capped at level 23 for over a month, maybe two, and not only does it freeze (platform mechanics? forgivable.) on the victory 100% of the time, I feel like if the devs have an interest in making the game playable on a long term that there should just be a level progression that works.