I have an idead i REALLY like to see in this game: what if you, when you upgrade your class. you have to send a character on a single journey - a specified quest that needs to be accomplished to unlock or acces the class?
I think the achievments for total dates, total gifts and time played is bugged, since it doesnt consider resets. This needs fixing. Can you also give us stats for those factors? Thx :)
The only things that fits the description of the game is: "one viliant knight", the rest is a total lie. 'Abandoned castle'? Man, there are orcs everywhere, 'challenging puzzles'? Nothing, any could do on the first run, this was reeeeeally easy. 'Fight against enemies and collect the scattered coins' - ugh. You hit enemys just once and dont'fight' them and the coins appear, at least to me, to be alined in perfectly straight order. OVerall this game doesnt suit me, it is repetive and boring. At least the animations are decent. So 2/5
@dev very nice game Denis. Allthough it is kept very simple, I like to point out that you put every aspect of Idle addicting-gameplay into your game. Nevertheless there are some things you can improve: 1. The Upgrade-System.´: I played untill 3TDc Chips so far and get the most income through the last building, which pretty much makes the others obsolet. You dont loose that much money (bytes) to build the others, but a little bit variety improves gameplay.
2. After obtaining the last building its all bout the reseting. Gameplay doesnt change at all and the way to 1Vg is way to long to keep your players aroused.
3. Maybe its just a tip to much, but the thing, that could make your game one of the best so far is to improve actual quality of the screen with the upgrades. If you get .txt the text improves, if you get .gif you see some .gifs and the background etc. (i think u get my idea). So you have an optical achievment u get with every upgrade.
Pretty nice idle game but maybe its common sense or no, but i think its broken. You can easily win the game in like 3-4 hours by simply getting a hammer that, enchanted with a key, can hit 6 times to get a key. If you farm like 50 of them in 3minutes you simply have to buy a new hammer, which gives you 16 box corners in 2minutes (or far less) to upgrade your lockbox again. I played 30minutes now and i am on lvl 400
I really enjoyed playing Enchanted Cave 2 and have allready rated 5/5 since the first was a diamond. Now, after I finished it, i have a couple of sugestions and questions: #1: Is there anything after lvl 80? Since i dont want to farm all the artifacts in the low levelto complete my museum, a hint would be nice. #2: A feature to look back at the diary entrys would be nice, so we can keep track, if we collected the awesome storyline. #3: there is nothing more this game is awesome. Thx :)
More: If you equip ur items u cant upgrade. Would like to see that feature enabled since, allthough not exspensie, annyoing to but the ingirdients and items again, if u ant to upgrade them
I am not quite sure if it is only a matter of display, but since Tier2 Staff improves my power, i should see a difference if i toogle between different stuffs, but nothing happens. Does the powerup still occur or is it a bug? same goes for tome
I am not quite sure if this works how i think it works, but upgrading your Angel investor efficiency first and the upgrade the profit x3 options is much more productive then the other way around since you multiply the addeded procuental value instead multiplying the whole sum. Can you somehow fix it, that the order of purchase does not effect the income?
I can't believe that nearly 3k people played this game, but noone left a comment. Well here is at least one. Game is good. Gets a little bit repetitive. Why do giraffes have so tall throats? Because their feet smell
I'm very glad to see such a game at kongregate again! Allthough it has pretty long (and when i say pretty long it feels like 4 hours) tutorial, it does worth it. It somehow reminds me of a mixture of Populous and the Anno games. I'm sure that if you somehow fix the extremly annoying tutorial issue this game will be loved.
Thanks for the comment! We've made the endless mode and the time attack mode unlocked after mission 1 so that people who find the tutorial too long can go right into the action.
This is a pretty solid game with a decent amount of upgrades. But as soon as you unlock the 2nd ship you don't get enough money to keep up the peace of upgrading your ship. It somehwo gets more repetetive without fast progress. Nevertheless it has a lot of potention and i am looking for updates
It is not my channel, and besides what difference would this even make to his channel. This will probably not even get a hundred plays. I made this game for Oliver because he made a tweet that his game concept was now free to use. pic.twitter.com/BYwjepMSa4
Thank you for playing my game!
A little not for the developer ... Dont get distracted by the rating! You game is awesome. More then that: It is challenging, innovative, different - simply unique in its own way. You combined SO nice apsect of many games and should really work on the game. As i assume Campaign mode will include constant leveling (i can NOt wait for that) this game is potentially a new TOP 5 game on Kong
this is not ok. i paly the v1.2 so long, i found bugs, and helped you improving. dont reset my savedata .... that just SUX: you loose so many players with that
Thanks