If this moved any slower I could go eat, but as it stands it moves just fast enough that I'm forced to sit here staring at the wall, which by the way is more fun than the game....
Good units that are spose to slow down the enemy, cause in this game they aren't worth using to kill the enemy upgrades are way too expensive, and if more than 5 enemy units come at once they will get to your wall and then you spend the rest of the wave fighting at your wall
Everyone is griping about the hit:miss ratio, fair enough, it makes the stratagy less important than luck, never a good thing. But if you think about it making a tactics game is about using stratagy to win, not how lucky you can be while slugging it out.
That being said for the 1 millionth time, I found the whole game very clausterphobic. Having to use the terrible frame scrolling to place units around a window in the middle of the screen is just a pain in the ass, maybe there is a way around it, but frankly the game isn't good enough for me to both looking for it. Nor do I really care about the next twenty comments telling me where it is. Just keep in mind that tactics require you to see the whole field, if that can't be done it becomes a pain in the ass scrolling around.
some differences don't register unless you click on a certain part, I lost point despite clearly clicking on something that was different, and got the point cause I clicked on a part that was close to the same but was attached to the difference. Namely the one girl's arm
To the it's a Beta Game comment. It only deserves poductive comments if it's A) a game and B) it's potentially a good game or could become one. This is just a waste of server space. And somehow Kong has seen fit to not only let this waste of space live in it's server space but they have deemed it a good idea to give this trash a card. You say you support designers but you stand behind and promote this shit while decent games get nothing.
Auto shoot glitch, looks sloppy wastes ammo etc. gatling gun way too powerful, enemies hit you after they are clearly dead, shotgun won't hit unless point blank but if one enemy is point blank it will hit enemies behind it the length of the screen. All in all way too buggy, repetative, and lacks chanllange.