Both people in PVP often get disconnected, resulting in a loss for both players. This seems like a server issue, and it really sucks because it makes pvp very risky.
Very fun... and informative. I ended up spamming questions on some of them, but I was forced to think before blowing all my credibility screaming "NONSENSE!" at every given opportunity. Still, sometimes it was difficult to know when to pick a given objection- I knew basically what Jones was going to bring up, but it was hard to figure out which combination would trigger it.
I've come to absolutely hate the blue shield battles, as nine times out of ten it decides to put a shield on my taunting, damage-absorbing tank minion, making him absolutely useless. Redirected damage should either bypass the shield, or you should have an option to remove the shield from a particular minion.
People cannot understand sarcasm. I even followed it up by stating that the game is not supposed to be historical. Sheesh. I was making the POINT that it is fantasy and not medieval.
Boarded up and nailed the windows, but apparently the werewolf managed to escape because it wasn't locked. How does that work...? I realize now how to lock the window, but still!
Stuck in infinite loop. I'm in this room. You entered it by double jumping up. It has a white gun turret which shoots bullets in your direction with a white and a black snail at the bottom. A white and black platform allow access to the upper part, which has two black guns that shoot straight down. Finally there's a black snail on the upper right part, with a door leading out past him. I died at the bottom and whenever I respawn I am immediately killed by the snail at the bottom, without any time to change dimensions or move.
How far does it go? Honestly got pretty repetitive (read: boring) around the fifth or sixth night. I played until seventh and died to see what happened. A good framework for a game, hoping further updates will make it more nuanced.
20 Nights my good man, if you're good the first few levels will be a bit boring, but the challenge will be there for you by 12 I promise. Few of my testers made it past 13-14. And oh man, I have some nuances coming for you :)
Far too slow for my liking. Killed him at the beginning via water and there was no way to go back... so I had to start from the beginning. Everything is just so slow-moving; I wish there was a way to cut through the long pointless pauses faster.
1. Buy the $10 missiles. ONLY use these early-mid game, matching enemy missile-for-missile (though it takes a few to take down the sausage missile) 2. buy the $1000 factory, and let it do the damage for you. 3. If you feel so inclined, save up for the big missile. Then save up another $1500 and release a massive missile on each row, giving heavy support with the $10 missiles to avoid losing the heavies to normal enemy rockets. This is a very easy game; the only reason I lost at all was that I hadn't reacted quickly enough early-game on the final level.
This will be fixed soon, thanks for the report!