Suggestions: Add scientific or engineering notation. Add max units to the display (eg current units/cap based on other buildings). Come up with something more to do with truth. Maybe add some bonus to having a manager working on a particular building. For an alpha, this game is pretty solid. It just needs more polish.
I agree with many of these other comments about critical hits. They're just too powerful. I had one battle where I had 2 equal ships to the enemy's one, and I had a fortress on top of that. The enemy won via crits.
I love the way the kongregate community make really useful feedbacks! That's what I was missing with the standalone version. All version will benefits from your remarks. Thanks to all
I like this game. It would be nice if there was some sort of long term progression between campaigns, eg you get 10% of your end xp as a starting bonus or something. Also, please default auto distribute to off.
On the 100 floor special mission (Heaven Being), the boss only attacked me for two rounds. After that, it just stood there and didn't take any actions or pass its turn, so I couldn't do anything. Pretty nasty bug to run into after all the time it took to get there.
What I learned from this game: Steps to build a town: 1. Nuke everything. 2. Build a circus in the blast craters. 3. Profit. Because everyone knows that radiation is fun!
Cells is pretty easy with the right strategy. One mortar flying back and forth between the two narrow high areas bombing the pools is enough to keep anything from ever reaching the starting area. Two mortars if you're lazy.
Some of those are already done in the beta.