It took me a lot of tries, but I found out how best to get the "level 1 only towers" achievement in Ritual. The trick is to juggle the towers that you need in the right locations, sell and re-buy as needed, and of course, have max fusion on all cards you use.
Ok, so if the book that chose Amber is titled "Dimensional Debate, Angel of Heaven", it sounds like the final installment in the "Medieval" franchise has an off chance of making Dregg the ultimate final antagonist and Amber the final protagonist given the opposiing spectrum ends of their personalities and whatnot. That thought actually does not bode very well given how "unwavering" Dregg has been described as despite his negative outlook on all things; not to mention him being the main protagonist for most of the time.
Apparently, it's possible to have more than the seeming max 3 dragons on the hunting party while only the displayed 3 are the only ones that will actually do anything.
apparently, standing next to a wall while the ghost is passing may glitch and it may see you through it. Hilariously, another glitch in the living room on the ground floor will cause the ghost to get stuck if I am on the opposite side of the chair in there; it only got me when I jumped over the chair just to get it over with.
If you're going to make puzzles this thankfully complex and have this many, make them stop resetting upon each screen change. Are they really worth memorizing?
Every time Dregg's lines appear, I can just hear the voice of Eric Roberts ringing with every syllable. I love it!!! And seriously, way to not turn out as shallow and unenlightened like plenty of other writers and developers have; every installment thus far has ended on both a high note and mysterious tingle.
No trademark theme at the beginning of the Player-controlled parts of the game? Sorry, but that doesn't seem to mesh well with Dregg's continuously depressed montra.
I take it back. Now I regret that after getting over the shock of the ghost, I actually find it extremely annoying more than anything else. This is mostly because of how unpredictable it's movement is, the absence of midgame saving, and the lack of foolproof methods for not being caught by the ghost.
My only regret thus far is the absence of ghost-warding artifacts and the inability to recharge ghost vision so that the very few easy to find eyes aren't excessively precious.
Kind of confused about the connection between Scion and Balboa. Who is or was ultimately working for which empire? This confusion is also partially based on details from Game 2.
And now that I finally got into the nitty gritty, I view this game as full of wasted potential. Bad ship movement controls, unfriendly UI, no tutorial, no pause when reading instructions, no minimap, too wide-screen, and tough-looking AI opponent. All of which is on an interesting concept and big map of plenty of places to take over.
Thanks XD