the gun disappears because 1 gun equal 1 bullet, its a puzzle game and to be fair its not bad, of course people only comment badly because they can't do it, but you cant complain about games saying they are poor if you have never made one yourself.
i am rating this 5/5 before i start, from past experience i know that my brain will have melted by the time i finish the game and i won't remember how to type, so i am saying it now, great game!!
not sure how this got 3.7 rating, also i notice all the lvl 1 accounts made on the same day of this coming out have all played exactly the same games too, if you can't make a good game, don't try and get it rated good as people will notice and i am sure you cant rate it up as fast as all the users on kong can rate it down!!!
good game, it lived up to it's name as i gave up eventually, but unlike most others, i admit i just got frustrated, plus my lack of skill prevented me from carrying on, however, i will not blame my failure on bugs and glitches because i am honest about why i failed!!!
well its not a bad game, upgrades are good, but the continuous attacking is an issue, chisto says lvl 9 is impossible, i did it first try because i have a brain and know what strategy and tactics are.
not a bad game, though its easy and repetitive, i still felt the need to take over the city before i played another game, i see hints of the game OMERTA in this, just a slightly less detailed and intricate flash version of it.
great game, great graphics, this game is 5 star great, best i have seen on here using unity, as for anyone complaining about loading times, if you create a level on unity like this game has, you will realize how much work goes into it and how much needs to be loaded per area.
There are textures, lighting effects, mesh/box dividers on every item so you don't run through things or fall out of the world, in short there is a lot more involved in a game using unity compared to one created in flash, add the scripted events to all that and the loading times are about right. hope to see more features and classes in future.
so i cut his left lung with a saw, got my finger stuck in the handle then proceeded by throwing the saw off the screen and now it looks like i broke my wrist..... i also sort of cut the new heart with the saw while moving the saw from the table to the patient, but i think i still have a job, woohoo!!!!
a few issues, 1: when jumping onto a block and not moving the jump animation stays on the player so hes standing in the jump stance, 2: the movement is too rigid, 3: copyright infringement, do you have permission to use the avatar character when it is copyright, if the answer is no, you should change the character look and name to avoid court action, just sayin.
the gravity is wrong, when i leave a fan traveling upwards i suddenly drop down fast, but should continue going up before dropping, also when i die, is it supposed to return me the the previous level and if you die on the first level it goes back to the main menu, graphics are good but the game play is implemented wrong, or just has a lot of bugs, nice try though, you just need to fix the problems and improve the game play.
great game and great to play and sort of learn, who though folding paper would be so hard to do, @delve so what you are saying is that the game is exactly the same as real origami...... so the game is pretty much a perfect representation of the real thing... i would class that as a win for BryceSummer, wouldnt you?
so we have a scope on our eyes? right...... cos if it was on the gun you wouldnt be able to see the gun at the bottom right of the scope view, the gun would be at the bottom center, plus why has our "eye scope" set to 0x zoom, its useless, this game irritates me, a lot.
Thanks for helping everyone understand that the game is made with Unity3D and with great content come great load times ;)