As much as advertising in games sucks, an amusing one is the "some thing a little deviant" for the Scion cars. This one is...less than brilliant. And for some reason the music reminds me of something I played when I was five.
@ Jodybrai: The spaces do tell you what they do when you mouse over. You just have to wait a moment.
My own issue...is it a glitch that my powerups keep dissapearing, or is that part of the game? After a few turns, or if I get a new one some times, my old ones dissapear.
The main problem with these games is that you have to be SO perfectly precise. Theres ONE pixle that will do what you want, an if you cant find it, sucks to be you. It would be a GREAT game if you didnt spend ten minutes trying something, and then deided its not the rightway when it really is, you just havent clicked exactly right.
The tiles coliding with eachother is interesting, and adds an element to the game that I like, but the controle, on my computer anyway, is a little sticky, and this sometimes leads to frustration.
Hey Sonnyboy, this is the PLAYER made levels. So dont complain to the person who put them together! Having some one in a hard spot is called "challange".
Also: any tips for Fort Athena, any one? I cant bring the darn thing down.
Each level is more infuriating than the last, which only makes you feel that much better when you figure it out. There are a few odd ones that are a little easier but for the most part it really does follow a nice difficulty curve.
GwenWolfHowl666: The blue bird/bug things can fly you to different places...its almost impossible to get all your legs off the ground in time, and then its flight is compleatly uncontrolable, but theres a level where theres a hidden rock above, with an extra larva on it, that you can only reach by flying with the blue thing.
Kyborek: You hve to time your jumps very carefully so that you dont quite hit the telleporters when you attack. Get them when they're as far right as possible without them shooting you.