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Game comments and reviews
Mar. 05, 2009
Great game, brilliant. Good work on the game's atmosphere, this game kept me hooked until the end. Great job. :D
Jan. 09, 2009
Thanks for the comments and ratings, everyone. :D You're giving me a lot of great ideas for a possible sequel. ;) Added lives are definitely on top of the todo list. I'll also try to look for appropriate music. Regarding lag, I'll look into my game loop code, thanks for pointing this out. :) I'd also like suggestions for power-ups, such as multiple balls which has already been mentioned. I also noted the request for a pause button, thank you for that. Regarding difficulty, perhaps I can add multiple difficulty levels, depending on whether the player wants a relaxed/casual experience or an intense/challenging one. Your suggestions are welcome! Thank you again! :D
Dec. 11, 2008
Great game! So much effort went into polishing this one. Reminds me of the Apogee platformers I played some time ago. 5/5, and looking forward to your future games, funnaut. :) And no, this game is not stolen. Notice the integration with the Kong API, among other things.
Dec. 02, 2008
Thank you so much for the high ratings, everyone! :D And the high scores are getting really interesting! They're giving me ideas on what additional statistics to report, for badges hopefully. ;) I'd love to hear your ideas! wolfun, cayvie: Thanks for the 5/5! :D 777overload, yeanomaybe, admisaok: I'm glad you like the game. :)
Dec. 01, 2008
Thanks, ernasty10050! I'm glad you like the game, and that it works well for you. :)
phooltk, jonathanasdf, Semilancholy: Regarding apparent lag, this might be due to trail handling being tied to the render loop rather than the update loop, I'll try to correct this in the next update. Sorry about this, and thanks for pointing this out. I'll try to work on a trail switch in the meantime. :)
phooltk: Thanks for the really helpful feedback! Regarding key per position, I think this is a great idea, I'll try to push an update to incorporate this. Regarding added positions / pels, I'll work on those for the sequel. ;) Regarding randomness, I'm thinking that a pure skill mode based on random seed should work well to make things more deterministic. Might be a bit too complex to incorporate as an update, but this will probably be in the sequel. Thank you so much for the valuable feedback - these really help me improve in making games! :D
Hey, thanks for playing the game everyone! I'm seeing some really impressive scores. :D I'm thinking of adding more statistics - any suggestions for achievements? ;) ricochet999, Zouski, Hawkb, Trojan, radioactvchpmnk9, phooltk, benngehman, Semilancholy, jacksonas: Thanks for the kind words, really encouraging :) hiperson134: Yes, triple score really helps with getting high scores. :)
tom99, thisisnotasmile, a1234: Thanks! :D Kendu10: Hehe. You should be able to save your high scores and max combos this time. :)
jacksonas: Yes it did take some time, sorry about that. :D Thanks for the kind words. :) jacksonas, Kendu10, rane11: Thank you! :D
Thanks FTomato, I'm glad you like the game! :)
nikkilak: Thanks for your suggestion. :) I'm still trying to think of a scenario where you control the ninja instead, though.
Nov. 28, 2008
36soot36: It's the ninja's turn to be controlled in the sequel! :D I have to think of another wacky scenario, though. Suggestions are welcome! Thanks! :D
Nov. 27, 2008
steelseries: I should be the one thanking you for giving feedback, because it helps me make my games better! :D Thanks! :)
Nithos: I wanted to give players the option to keep the rewards they earn from the game even after the game is over, and sign up makes this possible. But this is purely optional, only for those who want it, and I think it's a good thing to give the player choices. :) Thank you for your feedback and for rating the game! :D
Thanks, naomanandJonIII! :D
RullendeDust: Sorry you didn't like the game, but thanks for playing. :) I think the game becomes not-so-easy when the ninja increases in speed, at which point you really have to choose the number of items you should carry to give you more room to move.
I'm glad you like the game, OmegaAxel! :)
Nov. 26, 2008
asmodous, flkings: Thanks for playing the game! :)
Sinbearer: Thanks for playing the game and for the compliment, even if you're not into arcade games hehe. :)
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